It is by far the most efficient strategy to level your character. If the game had a more efficient leveling system built into it's more legitimate systems we would be utilizing that. Many other games have leveling systems that put you close to end game levels at the end of story content. So you don't have to work as hard. This game makes you play hours upon hours, days upon weeks even, to get to end game levels. And it makes you play content we've already been playing up to this point.
TLDR: If you Make a better leveling experience, you will get more players who want to engage with it And not *want* to find the exploits.
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People are AFK farming because their options are: 1. Play pre-set activities, some of which they might not even like, that haven't been updated in over a year for some cases across all three characters to gain power for the 5th time; or 2. AFK farm while they watch Netflix and then play what they want after. How am I supposed to enjoy strikes that haven't gotten new loot or even a new strike in almost 2 years? How am I supposed to enjoy Crucible considering its loot is two years old? Same for Gambit, except solo queuing Gambit is the most frustrating experience in the game. And on top of that, all the loot form those activities will be obsolete next season. So I can't blame people for AFK farming at all. This whole system would be much better if all legendaries from all activites could just slowly progress your character and pinnacle activites got you to the end. Or at the very least, update those playlists if they're gonna be a requirement to get into new content.