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originally posted in: Why people are afk farming
6/15/2020 11:02:40 AM
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This was pretty much my response on another thread, which was later locked/closed by mods. I just can’t understand the outrage over AFK farming, especially when this game has so many other issues going on. The sprint-cancel glitch, for example, is a much larger problem as it makes the game unplayable for the majority of controller players. And guess what? Bungie couldn’t push a fix for this until today (or so we’ve been told) which is absolutely unacceptable. This is not a minor bug. A good chunk of people legit can’t even move around, and this is in the first week of a brand new season. In addition to that, an endgame activity (Trials) has to be disabled due to more glitches. Last season people got screwed out of rewards, and this season people can’t access the social space (Lighthouse) to pick up their flawless reward - which is a pinnacle btw along with an ascendant shard. Good thing they didn’t bring the game mode back half-baked, right? My point is - I’m not going to feel bad for a second about AFK farming. I’ve been screwed, like many of you, out of rewards and countless hours due to glitches in this game. If Bungie didn’t release “content” that was so glitchy, I think most people would be less inclined to take advantage of these exploits - I know I would be.
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  • People don’t exploit things like that if they feel adequately rewarded for their efforts. Something this game has always had problems with. Loot games run on generosity, and Bungie’s default is always stinginess. Then you add the unaddressed problem created by this RNG-ladened, gear-based progression system....

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  • [quote]People don’t exploit things like that if they feel adequately rewarded for their efforts. Something this game has always had problems with....[/quote] That was exactly my point, so we’re both on the same page 👍

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  • [quote]Then you add the unaddressed problem created by this RNG-ladened, gear-based progression system....[/quote] I'm on the fence with this one. On the one hand, I don't mind RNG - I think back to the excitement I felt in D1 when I [i]finally[/i] got the drop/roll I wanted. But on the other, there are only a handful of activities I can do to make any serious progress, and the risk of unneeded duplicates is always there. But that's always been the case, so is it a net zero deal? It would rock the entire game system and change the way a lot of mods worked, but I'd actually like to see stat boosts removed from armor entirely and make them character-based rather than gear-based, and have gear only affect total Power. Hunters could have higher base mobility, Warlocks higher base recovery, Titans higher base resilience, and go on from there. That way people would still be investing time to progress, but not only for the sake of Power; and armor would not be the limiting factor in people's builds beyond whether or not it was the Power you needed.

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  • RNG is okay for loot. Its not-okay for progression. Which is why tying progression to loot-drops has been an endless source of headaches for this game....and every other game that followed Bungie down this road.

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