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Destiny 2

Discuss all things Destiny 2.
6/14/2020 7:03:59 PM
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Why people are afk farming

It is by far the most efficient strategy to level your character. If the game had a more efficient leveling system built into it's more legitimate systems we would be utilizing that. Many other games have leveling systems that put you close to end game levels at the end of story content. So you don't have to work as hard. This game makes you play hours upon hours, days upon weeks even, to get to end game levels. And it makes you play content we've already been playing up to this point. TLDR: If you Make a better leveling experience, you will get more players who want to engage with it And not *want* to find the exploits.

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  • Edited by "function{this.Validate(),: 6/15/2020 6:20:55 PM
    https://steamcharts.com/app/1085660#48h Seems like a positive impact on the player-base. [b]Addressing criticisms:[/b] If a game has engaging content, arms the player with the correct resources and tools to succeed, actively reward them for their time and effort with meaningful/impactful drops you not only have a successful recipe for a game, but indirectly starve off benefits of AFKs. [b]Things that foster the current AFK farms/mood: [/b] Some engaging content. Frequent rewards that amount to little to no perceived "value". Limit potential "valuable" (pinnacle) items to a small number each week that consistently drop the same item. [i][lowering overall "value" and decreasing limited weekly potential][/i] "Sunset","Retire", or "Nerf" power to items players spent significant time to obtain (Luna's, NF, MT, Recluse, Spare Rations, Last Man Standing, Breakneck, Whisper, Sleeper Simulant, etc). Updates/fixes that are delivered too long and too late [i][Anarchy, 1K Voices, etc.][/i] [b]Important facts: [/b] [b]No one forces anyone to play, there is no argument from me on this.[/b] The Developer [b]CAN[/b] curtail most exploitation through[b] powerful and impactful[/b] rewards, [b]sufficient anti-cheat[/b], active [b]monitoring[/b], in-game testing (variable, goal, and environmental testing), Q&A, transparent and expeditious response from bug notice to patch. [b]You will always have cheaters and outliers who want to watch your game burn.[/b] (Insert Louise from Bob's Burgers). [b]Helpful ideas for bugs, problems, etc. [/b] Address ALL unique bugs (once is enough, they don't need to repeat themselves) and place on the known bugs list (you've made strides here over time). 99.9% of all addressed unique bugs (this can be broken down further into Github-style issues) should have an estimated fix date within 72-96 hours of notice. Where unable to deliver a time-frame, explain why and how this will be addressed. Where input is needed, ask the community, not small groups. Alternatively, do both and merge the two to find balance. [b]Allow more insights into RNG for transparency in the API: [/b] Examples - Specific Roll counts (5 people have X, Y, Z on their Spare Rations). Specific Roll drops (99% of drops of Pinnacle Activitys drop Gloves with a potential* of 40 total armor points) [i]*potential meaning fully masterworked with one +10 stat mod added. [/i] 35% of Pinnacles dropped the same gear type (helmet, gauntlets, chest, legs, class, primary, energy, heavy) in a row. [b]Bungie: "RNG is so broken, you don't get it from our view"[/b] Offer rewarding alternatives - 5x the chance weekends. Every chest in Raid, Dungeon, or activity "X", drops 5x the rewards AND/OR Public Events on "X" have triple XP. Do not lower RNG to accommodate this either. [i][IMO - its already too low.][/i] [b]Weekends: [/b] For as long as Trials is here and occurs on the weekend, the studio (or remote-studio COV19 circumstances) needs to be manned in full-force. Dev-teams capable of resolving bugs. security teams, bug-hunters, egg-hunters, Q&A, etc. can be on hand to monitor and resolve problems. "Trials is not active this weekend due to X" is a strong indicator there isn't time/staff to solve this over the weekend. [b]Weekend Alternative:[/b] Move Trials to week days or approach like Iron Banner, starting on Tuesday (opportunity to rule out problems before the weekend; not full-proof, but minimizes weekend issues). [b]Give Ghost Shell's mod slots for Guiding Light, Public Defender, Sparrow Insta-Summon, Destination Materials. I want to be able to use my Harpy Shell!!!!![/b] [b]I want to stand firmly on a core point here:[/b] I think the developers at Bungie are incredibly talented, knowledgeable, and have some of the best minds (tapped or untapped) in the industry. I do however believe that they are not the problem. I see the issues in game, voices of those angry here, but these are not problems devs solve. They are failures in processes and business logic that occur beyond the programming team's desk. I often feel like video games are windows into Dev-life at the studio. Where a player feels unrewarded for their efforts in-game often are strong indicators of problems at the studio with Leadership. I would love to [b]meet more of the staff[/b] instead of more community leaders/streamers. I want to meet your engineers, coders, egg-hunters, animation teams, etc. I want to hear their visions, dreams and aspirations at Bungie. I feel that this gives our community greater insights into their lives, struggles and brings us closer together. If ideas, thoughts, or lunch time brain-picking is needed, I am happy to open the doors towards constructive dialog. [b]Cliff Notes: [/b] Moon's Haunted. Stranger said "Soon". Uldren, where art' thou? [b]Pulled Pork Shell Now. BBQ Sauce Silhouette. [/b] Nobody asked for my opinion. Who the f$%# is Kelly Green? GoFundMe for Grammerly [url]https://www.bungie.net/en/Forums/Post/256342761?sort=0&page=0[/url]

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