It is by far the most efficient strategy to level your character. If the game had a more efficient leveling system built into it's more legitimate systems we would be utilizing that. Many other games have leveling systems that put you close to end game levels at the end of story content. So you don't have to work as hard. This game makes you play hours upon hours, days upon weeks even, to get to end game levels. And it makes you play content we've already been playing up to this point.
TLDR: If you Make a better leveling experience, you will get more players who want to engage with it And not *want* to find the exploits.
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The problem is they know there game is empty and no one really wants to play 90% of the content so they have to force you to play because fomo. The game is full of content but the continue to leave it behind Imagine if there was no power level and everything was current. So say just level 50 and all content was level 50. Imagine all the raids, Nightfalls, nightmare hunts, dungeons at current level. Put different difficulties on them like that have now (which is basically the power level difference) you would have a rich game and hard content at the same time. Instead they want to remove older content. Remove armor. Remove weapons. Why? Because they don’t want to have such a large game to keep up with. They are just being lazy. Plenty of games out there was massively larger and they run great and get updated all the time.