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When I first played vog I was carried, and was taught the mechanics.
There was little frustration on my team, knowing soon I'd be a valuable member.
That TEAM WORK, future raiders, philosophy is thin on the ground these days, as people want loot, not spending hrs in content watching the team wipe.
Paid carries exploit the game, and the toxic elitist, "Must have Jelly-Horn", mentality.
Because its hard enough getting into a raid with little experience as it is, even more so if you don't have the correct arsenal at your disposal.
So that must push people, kids etc to spend cash on paid work.
The whole system has huge room for improvement, starting from the top down - Bungie making guided games appealing, so new players can learn hard content and better their knowledge and experience.
There'd be little need for toxic scum on lfg, grabbing money off inexperienced players if people cud jump on guided games.
Isn't the game about players having satisfaction and the thrill of dropping that sweet loot themselves, after all, THEY paid for the game and its content, to enjoy themselves!
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