[quote]When I first played vog I was carried, and was taught the mechanics.[/quote]
Me too.
[quote]That TEAM WORK, future raiders, philosophy is thin on the ground these days, as people want loot, not spending hrs in content watching the team wipe.[/quote]
It was also very much like this in D1. King's Fall was brutal on teamwork and it was almost always a wipe if someone died. Lack of patience did not start in D2.
[quote]Paid carries exploit the game, and the toxic elitist, "Must have Jelly-Horn", mentality.
Because its hard enough getting into a raid with little experience as it is, even more so if you don't have the correct arsenal at your disposal.
So that must push people, kids etc to spend cash on paid work.[/quote]
This is a false equivalent because the option to create your own LFG post was always there. Players who complained about the "must have Gjallarhorn" douches didn't really want to create their own post or fireteam. They wanted to be brought into an existing fireteam. Those players needed to take responsibility for their own shit, and just didn't want to.
You know how I know that whole thing was overblown? I didn't have Gjallarhorn until Xur sold it right before TTK. Not having it NEVER prevented me from doing anything in D1. Never. Not once.
Douches are going to douche. That's just the way it is. And I would argue that lazy people spend money on carries and it has nothing, or next to nothing, to do with elitist requiring certain gear in raids.
[quote]The whole system has huge room for improvement, starting from the top down - Bungie making guided games appealing, so new players can learn hard content and better their knowledge and experience.
There'd be little need for toxic scum on lfg, grabbing money off inexperienced players if people cud jump on guided games.[/quote]
I don't really disagree here.
[quote]Isn't the game about players having satisfaction and the thrill of dropping that sweet loot themselves, after all, THEY paid for the game and its content, to enjoy themselves![/quote]
Technically, this game exists to help Bungo turn a profit. Technically, enjoyment should be the avenue by which profit is made. Unfortunately, that doesn't appear to be how Bungo sees it. Player bounty loops and the cash shop are all they care about.
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