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Destiny 2

Discuss all things Destiny 2.
Edited by TattooedOni: 7/31/2020 9:50:14 PM
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Trials of Osiris - Population statistics (still really bad) plus an idea on how to change matchmaking to get more players involved (not mine but still good)

Here are the population numbers from Destiny Trials Report: Week 1 - 380k players. Week 2 - 340k players (-10% from launch). Week 3 - 300k players (-20% from launch). Week 4 - 278k players (-27% from launch). Week 5 - 235k players (-38% from launch). Week 6 - 245k players (-37% from launch). Week 7 - 205k players (-47% from launch). Week 8 - 189k players ( -50% from launch). Week 9 - 171K players ( -55% from launch) Week 10 - 146k players (- 62% from launch) Week 11 - 164k players (-57% from launch) Week 12 - 166k players (-57% from launch) Week 13 - 179k players (-53% from launch) Season of Arrivals Week 1 - 25k for Friday then canceled by Bungie https://mobile.twitter.com/BungieHelp/status/1271540433462558721 Week 2 - 132k players (-66% from launch) Week 3- 124k players (-68% from launch) Week 4 - 140k players (-64% from launch) Week 5 - 181k players (-53% from launch) Week 6 - 153k players (-60% from launch) Week 7 - 165k players (-57% from launch) Population still bad, and at this point it’s okay if Bungie feels bad because there doesn’t seem to be any priority on improving the mode. They also aren’t showing any priority on anti-cheat, or anti-paid recoveries/carries which destroy the integrity of the mode. They seem content to let it rot. I think that sucks because it’s an event that could be really good for the game. - [b][u]FEEDBACK[/u][/b]- In a thread about adjusting the matchmaking to have a separate pool for flawless players (not a perfect solution, but maybe a helpful one) another user named Corsair Badger suggested this system: [quote]It needs to track on your account, like in the Triumphs for Trials wins and flawless runs. That's how you separate tiers. My suggestion. 0 wins - [i]Tier 7[/i] 14 Wins - [i]Tier 6[/i] 28+ Wins - [i]Tier 5[/i] 1 Flawless - [i]Tier 4[/i] 3 Flawless - [i]Tier 3[/i] 5 Flawless - [i]Tier 2[/i] 7+ Flawless - [i]Tier 1[/i] It doesn't solve the issues of people using burner accounts. For legitimate players however, it's account tracked and not card tracked meaning that people new to Trials will always match against people who are also new, and so on throughout the Tiers. It would have to track to the highest scored person in the Fireteam to stop carries. Or to still allow carries, they have to go straight into the +7 Flawless Tier 1 matches because the Sherpa is multi-flawless. Obviously the card still matches your games for you, but if you're on win 3 (and only have won 3 games on your account), you'll be playing against someone else who has likely had less than 14 wins (and no Flawless runs) so it's a fairer match and you're definitely not going to match against anyone who has gone Flawless multiple times. If you're sandbagging and not going Flawless on purpose, you'll get put into Tier 5 in the 28+ wins category to play against other weapon farmers. I know Trials isn't for casuals, but it does need to be more inviting to all players, including casuals. Casuals at best could get 1 Flawless because as soon as they go up to Tier 4, they're playing against other Flawless teams with 1 or 2 Flawless runs making it much harder. If they manage 3 Flawless runs, then they're now in Tier 3 and so on. This way everyone can have a go at Trials and not get stomped instantly. It's a solid strategy.[/quote] I think that’s a really solid strategy and a pretty well thought out suggestion. Edit: If you stopped reading at 7 tiers and want to talk about it, please read the whole thing first. Also the suggested system is a weekly ecosystem not a permanent one.

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  • Two things here: 1.) As long as cheaters are still given free rein on PC, those numbers are not going to improve. People that want to just play, have a good time, or challenge themselves in that mode will move on to something else, or another game entirely. Bungie hurt themselves here more than anything. They had months to at least address the issue. Instead they left a quest that, at best is an annoyance to cheaters but can be overcome in a weekend, to essentially gatekeep as a cheater solution. 2.) The elitism associated with Trials is too much for some. And I am one of those people. I liked trials in D1. And I would LFG as a non-tryhard just looking to challenge myself with no demand or expectation of a flawless run. And I found people that were of a similar position. And it was fun...until it wasn't... Too many people would insist that a win = justification to spam your inbox with hate. And too many people insisted that a loss = justification to spam your inbox with hate. What was just me want to improve and get better with a few individuals that felt the same became more of an exercise in blocking numerous Destiny players. I am not someone who is so hyper competitive the win is the absolute thing I need out of a game, and when I take a loss I generally send some GG's to the opposing team. I am on console so the likelihood of cheating is minimal, so if I get spanked the probability that the players are just at a higher skill level is basically assumed. But it seems that few others share this sentiment, and the times I won I was told that I was reported for network manipulation, and when I lost I was told to stop playing pvp because I am garbage. Also, in both cases, insert something crude about my mother. After a while that level of toxicity is grating. So much so I haven't even bothered with trials in D2. With my experience in Comp over the past year and a half I do not suspect that trials would be any better...

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