TLDR: Thunderdome/Doom Eternal Slayer Gates
Throughout the franchise, raid and dungeon encounters have tested you and your fireteam's abilities and they have a very specific focus to them that you need to overcome in order to succeed. For example, most destiny encounters more often than not require team coordination and/or encounter-specific mechanics whether it be stepping on plates, do this do that, you get the picture. Never before has a destiny encounter tested your team's might and that was the sole focus of the encounter, where succeeding in the encounter was dictated upon your core fps skills like loadout, reaction speed etc. Essentially, I want an encounter that tests just how much of a killing machine your guardian is, where your fireteam is packed in a small, close-quarters arena and the objective is to survive. We're not talking about a small number of enemies either. Oh no. I want this arena to be absolutely swamped to the gills with enemies, where even if you run things like riskrunner, trinity ghoul, etc success is still not guaranteed, because there are THAT many enemies. We don't want weak thralls either. We want at least 3 or 4 minibosses to spawn all at one time every once in a while too. Take something like the first encounter of tier 2 reckoning, crank it up to 11, and shove us in a smaller space.
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Except that isn’t going to work because Destiny’s actual combat is just mindless shooting. So your idea is just going to be another complete slog on top of a complete slog. There’s a reason why this game constantly zeroes in on gimmicks and puzzles despite calling itself an action game. Because the action can’t hold a candle to any other game doing it better.
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This just sounds like a more hardcore version of the several horde modes we've already had. Destiny needs to innovate, not regress.
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Caedric, Blade of Hefnd
The dragon is free, and I am his blade - old
Pit Of Heresy kinda has that but wouldn't mind something like that -
When we get Xivu finally in the story, I expect her raid to be just HOARDS of enemies. Seems like this would fit that.
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I like this, and with the changes to the games mission and world system will allow better and more dynamic waves and enemy combat style. I feel like the adventure on mercury where you defend the beam in the center of a massive are from hive is a close start just shrink it down and make it more dynamic.