After the TWAB it is clear that bungie have no intention to make rockets and fusions remotely viable in PvE content. We barely saw any pve buffs at all which is disappointing but to see these weapons be buried is heart breaking after rockets having such a good legacy in d1. GLs have become such a MAJOR counter to rockets and it’s clear that without an mag increase or new perks to support them, they will stay unused for the rest of the game. Fusions on the other hand have only ever had one good variant in the loaded question but now it’s sunsetting the there is literally no reason to own the weapon type outside of pvp. They do nothing to bosses compared to snipers and shotguns, their ad control is useless with the viability of energy primaries and the power of GLs and they have no good perks to back them up.
So I guess we have to wait 3 more months considering mid season sandbox changes RARELY happen. PLEASE HELP THESE GUNS. See you then.
Edit: I KNOW about the rockets in the twab. The problem is they will still be useless for ANOTHER season. You need to understand that too many things go untouched for SO long and it’s frustrating to see so many patch notes that ignore heavily underused things. This also asks why we have to wait so long for a change.
-
I used telesto, wendigo, and, get this, patron of lost causes (yes, the scout rifle) to solo flawless prophecy. Great for survivability and add clear, awful for boss DPS. The first encounter took 4 phases, and the last encounter took 8 PHASES. However, I feel that that's a fine trade-off. You get a gun that's super easy to use, and very good for killing minors and majors, you lose good boss DPS. Telesto and jotunn are balanced in my opinion (perhaps telesto is even a little over the top with its catalyst), but the legendaries just don't have the damage, ease of use, and range that those two exotics have. I think fusions should be good all around weapons, but a skilled sniper or grenade launcher player should far surpass them in DPS. That doesn't really work with how severe damage fall off is and how little damage they do. I don't think a big damage buff would cause any problems (right now there's a big gap in damage between the precision and high impact frames), but I don't know how they could handle range without ruining crucible. I don't see them returning fusions to projectile based weapons with travel time, and I don't see them removing firmly planted as the band aid solution to a fusion's inconsistencies in crucible.