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OffTopic

Surf a Flood of random discussion.
Edited by HiddenAlignment: 7/31/2021 10:23:28 PM
23

Welcome to the Academy! Introduction & Entry Papers

[i]A large area of OffTopic is briefly filled with the screeching sound of feedback. Following it is a voice.[/i] [b]Alignment[/b]: “Agh! That needs to be looked at. Testing, testing. Great, the PA system is working. Now then: Ladies, gentlemen and those of specific or unspecified gender, you have been invited to the new OffTopic Academy! [b][u]What is the Academy?[/u][/b] It is an area for those who wish to combine their skills and creativity in order to participate in a variety of challenges and assignments to put their strength, wit and abilities to the test, resulting in an overall improvement to your very being. [b][u]How does it work?[/u][/b] Every once in a while, the Academy shall go through a study session where you may participate in tasks to improve yourself as well as explore the Academy and interact with those that inhabit it. Every once in a while after that, there will be an assignment where you use everything you’ve learned in a real scenario in order to obtain a grade that shows your level in the Academy to everyone else. Your success in these tasks and assignments will be determined by your creativity, luck and Stats. [u][b]What are Stats?[/b][/u] Stats are the basic summaries of your very being that represent a certain aspect of yourself. They can be improved through study sessions. The stats are as follows: [b]Strength[/b]: Your strength determines your physical prowess in terms of power. A good strength stat is very useful in activities such as striking opponents and lifting heavy objects. [b]Dexterity[/b]: Your dexterity determines your reflexes and movement capabilities. A good dexterity stat is very useful in activities such as avoiding attacks or committing act that require extreme precision, like aiming a weapon. [b]Defense[/b]: Your defense determines your overall constitution and physical tolerance. A good defense stat will be useful in activities such as blocking attacks and resisting any physical or unnatural occurrences. [b]Energy[/b]: Your energy determines your proficiency in unnatural abilities, such as magic or quantum control. A good energy stat will be useful as you use your non-physical abilities. [b]Intellect[/b]: Your intellect determines your mental comprehension and awareness. A good intellect stat will be useful in activities such as working with technology or observing your surroundings. [b]Charisma[/b]: Your charisma determines how well you interact with other living beings. A good charisma stat will be useful in activities such as gaining the trust of others and getting away with vile deception. All of these stats will improve your chances of success through Dice Rolls. [b][u]Dice Rolls?[/u][/b] Dice Rolls represent your chances of success in a number range between 1-20. The results are as follows: [b]1[/b] = Catastrophic failure. An outcome that often puts you in serious danger. Stats are unable to help you if your roll is a 1. [b]2-5 [/b]= Failure. Outcome can be altered if your Stat for the action can bring your roll to a higher number. [b]6-10 [/b]= Consequential success. You succeed in your action, but at some sort of cost. Outcome can be altered by Stats. [b]11-14[/b] = Success in your action. Outcome can be altered by Stats. [b]15-19[/b] = Advanced success. You succeed in your action and extra beneficial effects occur. Outcome can be altered by Stats. [b]20[/b] = Perfect success. You succeed in your action with no flaws whatsoever and the benefits are major. Stats can’t change the outcome. In addition to your Stats, Creativity Points will also change the outcome in your favor. [b][u]What are Creativity Points?[/u][/b] Creativity Points positively change the outcome of your action if your action is considered to be creative. CPs will be added in your Dice Roll, but will not be shown. [u][b]Entry Papers[/b][/u] Come to the Academy to receive and fill out the paperwork. This will grant you entry to the Academy as well as teach me what I can expect from you. Please note that you must update this form when you undergo any sort of change, such as if you’ve transformed in someway, defeated a dastardly villain and gained their powers, or if you’ve just gotten a new toy. For Stats, you will be given 50 points to distribute across every Stat, meaning that the sum of all of your Stats can’t exceed 50. For every 5 points in a specific Stat, there will be a +1 added to the roll in an action that requires that Stat. I’ve got an example here if you want to take a look. Name: Nicknames/Titles/Aliases: Appearance: Str: Dex: Def: Eng: Int: Cha: Equipment: Abilities: Fun Facts: [b][u]Entry Paper Example[/u][/b] [b]Name[/b]: Alignment [b]Nicknames/Titles/Aliases:[/b] Al, The Gray Professor, The 5th Principle [b]Appearance[/b]: A human whose entire body and clothing is multiple shades of gray. Hair of medium length. Wears glasses. Has a suit and fedora with patterns of dots connected with lines. [b]Str[/b]: 10 (+2) [b]Dex[/b]: 10 (+2) [b]Def[/b]: 0 (+0) [b]Eng[/b]: 5 (+1) [b]Int[/b]: 15 (+3) [b]Cha[/b]: 10 (+2) [b][u]Equipment[/u][/b]: [b]Orb of Alignment[/b] - An orb that can be divided up to 10 times. Once divided, a snap of my fingers will create a laser of my own energy in between each orb. Lasers can’t be created if low on energy. Orbs can be levitated and moved through the use of my gloves. [b]Cane of Contrast [/b]- A simple cane taken from a powerful adversary. Good for whacking things at close range. [b][u]Abilities[/u][/b]: [b]Conservation[/b] - I can scoop up matter with my right hand and convert it into energy I can use for my abilities and Orb lasers. [b]Strings of Organization [/b]- I can create strings of energy that extend from my fingertips. Strings can only reach a short distance, but can be slightly extended if it reaches an object. Once the string touches an object, it completely stops its momentum and I can move it at will. [b]Fade[/b] - A subtle teleportation technique. It takes a brief moment for me to completely vanish, so I must time its activation just right. [b][u]Fun Facts: [/u][/b] •A teacher, researcher and environmentalist. •Ran a school called RPC. •Founder of the RPA. •Defended OffTopic from the Grand Colony Alignment: “If any questions arise, feel free to ask them and your answers will come soon. See you at the Academy!”
English
#Offtopic #rpa #rpl

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  • Name: Quena Nicknames/Titles/Aliases: (For the future, and not now) The Red Queen Appearance: A woman in her early twenty’s with pale skin, fangs, and red eyes. Wears sunglasses and a hat while hiding or trying to avoid sunlight. Besides that, wears darker clothing, sometimes with dirty clothes showcasing diffrent stageshows. (Think stuff like a Hamilton shirt) She also wears boots, and a belt. Str: 10 Dex: 15 Def: 0 Eng: 10 Int: 10 Cha: 5 Equipment: An extending bo staff: A bo staff that extends from a small rod around Quena’s belt. She can use it for acrobatics, and attacking things, wince it is made of a durable metal. Abilities: Shadow manipulation: Can manipulate shadows on a grand scale, even temporarily allowing flight with wings. However, these shadows are incredibly weak to sun/light magic, and can only take a normal bullet or two before dissolving. Fun Facts: Last remaining of vampire clan Blaze killed Wishes to be an actress in stage plays

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  • Name: Malthior Nicknames/Titles/Aliases: Malthior the Lost Appearance: A man in salvaged, mismatched armor, with a green helmet and red visor. He has wild, black hair and blue eyes. He rarely takes off his helmet. Str: 10(+2) Dex: 15(+3) Def: 5(+1) Eng:10(+2) Int: 10(+2) Cha:0 Equipment: A staff of an undefined, strong metal alloy. Abilities: ??? Fun Facts: Malthior has no idea of exactly how he got to Offtopic. Bad fortune seems to follow him wherever he goes. Hope I'm not late...?

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    • Edited by NinjaW/ramen: 12/15/2020 2:30:41 AM
      [b]Name[/b]: Alvur [b]Nickname/Titles/Alias[/b]: Good little kitty, good boy, Loki’s hand [b]Appearance[/b]: Just the cutest little melanistic kitten you ever did see with beaming blue eyes. It’s so small, it could probably fit in your pocket. A silky-red ribbon is tied around its neck. [b]Str[/b]: 0.5 [b]Dex[/b]: 10 [b]Def[/b]: 0.5 [b]Eng[/b]: 3 [b]Int[/b]: 6 [b]Cha[/b]: 30 [u][b]Equipment[/b][/u] Red Ribbon- has a name and address written on it. [u][b]Abilities[/b][/u] [b]Uncanny misconception[/b]- Everything that happened could be a pure coincidence… or it could be Alvur’s mischief. [b]Double take[/b]- Alvur isn’t magic- is he? If he is, you’ll never know for sure… [b]Meow[/b]- The most precious sound capable of stunning the hardest of hearts. [b]Purr[/b]- Capable of bringing a smile to the most sullen. [b]Ne’er Purr[/b]- Almost any person within a 30ft. radius of Alvur will feel the oddest of compulsions to please this kitten in order to be graced with the slightest of purrs... [b]Kneading[/b]- Hypnotic, captivating, and a sight to behold. [u][b]Fun Facts[/b][/u] ‣ It belongs to a candy store owner named Huxley. ‣ Huxley claims to have owned it for three years. Why it still looks like a kitten is a mystery. ‣ There are some rumors the kitten was once the familiar of a witch and Huxley rescued it, but this is never clearly confirmed without a doubt. Nonetheless, Huxley does like bragging about the tale to children. [spoiler][url]https://i.pinimg.com/564x/0d/2d/eb/0d2deb50e82d05862a43a455d7463314.jpg[/url][/spoiler]

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    • [spoiler]So... this thing never closes, right? I just have to fill out the form?[/spoiler]

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      • Edited by ThatOneGuy: 12/14/2020 5:29:19 PM
        Name: Grover Constance the 3rd Nicknames/Titles/Aliases: Al Sah-him, Rift-Shift, Rise/Run, The 11th Wonder of the World, Hero of Earth-266, Saint Nickolas, Trespasser, Interfearer. Appearance: You can never quite remember what he looks like, You can only ever recall his brown hair, his Black glasses, his slim body and height, and his voice. Never what he wears or what he looks like, or even his gender, though he prefers the male pronoun. Str: 5 (+1) Dex: 15 (+3) Def: 0 (+0) Eng: 5 (+1) Int: 20 (+4) Cha: 5 (+1) Equipment: One Ruger Super Redhawk, a Pocketwatch, A salt shaker, a pepper shaker, two crossbow's, a Khopesh, a Khopesh Sheath with ammunition acrossed the front, and a Ruger Super Redhawk Hip Holster. Abilities: He is bound to a interdimensional entity know as Watcher, and as a result, can control Inter-dimensional rifts, basically small portals, He can jump up to two minutes back in time, and estimate to a tee any and all enemy attack's, and was trained in martial arts by someone from somewhere that no longer exists. However, due to his smaller amount of energy, using an extreme amount of his powers results in exhaustion. Fun Facts: -He is Bound to the Watcher and was chosen by the Watcher to be his Interfearer, and the watcher takes him from dimension to dimension acrossed the multiverse just for kicks. -His home Earth, Earth-2222222, was destroyed by his worst enemy, Sisekondes. However, Grover killed Sisekondes on Earth-333333333, destroying it in the process. -The Watcher can only be seen and heard by him and the other infinante amount of Interfearers out there, and visa versa. -Non-Interfearers can see Watchers if making Physical Contact with a Interfearer, but they still cannot hear them. -Grover is an Estimated 236 years old, but it never shows due to him being stuck with the apperence of a twenty-year-old due to his Earth being destroyed.

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        • Edited by Cleverly Stupid: 2/11/2021 4:23:58 PM
          Name: Nathan Cross Nicknames/Titles/Aliases: Rogue, The Obsidian Wraith Appearance: About 5' 8", Short brown hair, wears a green snakeskin jacket and khakis Str: 12 (+2) Dex: 8 (+1) Def: 7 (+1) Eng: 8 (+1) Int: 8 (+1) Cha: 7 (+1) Equipment: Obsidian Staff: A quarterstaff made of pure obsidian with two speartips on each end. Is worn on my back most of the time. Sidearm: Just your normal sidearm. Arcadian Rifle: Sniper rifle that can fire explosive, freezing, and paralyzing rounds. Eranost: A Double-Bladed Axe. One side is covered in ice, and the other in flame. Strange Artifact: An artifact that can transform into any object its wielder imagines. Abilities: Hellfire Vengeance: My Obsidian Staff is covered in fire fueled by rage. Can only be used when I am close to death. Palm Thrust: I thrust out my palm and create a wave of magic that knocks cobatants backwards. Swap: Swaps places with any object. Fun Facts: -Was a mercenary -Is an orphan -Is a general of the newly formed Arcadian Militia

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          • Edited by Slayer of Worms: 9/1/2021 4:30:45 AM
            Name: Dave Title: Sojurner Appearance: Glowy white ball Str: 0 Dex:10 Def: 15 Eng: 18 Int: 10 Cha: 7 No equipment Abilities: Full range of flight Teleport Phase: Dave can pass through most things, with energy and magic being an exception Unknown energy manipulation: Being unskilled, he is usually limited to attacks, though he can disrupt most weak magic and occasionally open rifts into other dimensions and manipulate matter. This part is the most subject to change. Inorganic being: Dave is immune to many environmental hazards, and resistant to others. However, he is weak to lightning. Fun Facts: Dave comes from a dimension where all beings are gifted with power. He does not use magic, as strange as it might be, this energy is a natural force that actively resists magic and can manipulate reality. Dave knows many others named Dave.

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          • Closed?

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            • [this is all subject to change upon DMs request] [b]Name[/b]: Sumpig-2 [b]Nicknames/Titles/Aliases[/b]: Pig, Sumpig, Sloth [in terms of sin, but not its incarnate] [b]Appearance[/b]: [One day I’ll draw it myself with quality] A figure clad in a long dark gray trench coat. Face covered by a gas mask, bearing atop it a metal helmet. Black gloves, boots, and scarf remove all chances of exposed skin. A belt holds his unbuttoned coat together, and attached to the back of it is a leather pouch. Underneath the coat is a black shirt with a bandolier over the left shoulder holding ammo and a few grenades. On their back is a red longsword of peculiar design. On their left arm is a compact device that extends out a short barrel when activated. [b]Str[/b]: 20 (+2) [b]Dex[/b]:30 (+3) [b]Def[/b]: 30 (+3) [b]Eng[/b]: 20 (+2) [b]Int[/b]: 0 (+0) [b]Cha[/b]: 0 (+0) [u][b]Equipment[/b][/u] [b]Gas Mask [/b]- A typical looking full face single filter two lens gas mask. It happens to be extremely durable however, as well as fire proof. It does function properly, and effectively, but it’s filtering function isn’t usually used unless in combat. The two glass lenses are also bulletproof, showing a hint of paranoia from the mask’s alterer. [b]Trench Coat [/b]- A long, collared, gray trench coat meant to cover the arms and most of the legs. Contrary to it’s simple appearance, it is in fact non-flammable and quite durable, having not a tear nor a loose thread. If one didn’t know better, it would seem to be brand new. However it is worn nearly everyday constantly. Within it holds a multitude of inside pockets that are deeper than they seem. [b]Helmet [/b]- A typical looking metal helmet seemingly based on German WWI soldiers. It’s got some dings and scratches, but nevertheless it is shiny and cool and covers the back of the head. [b]Gloves and Boots [/b]- Both are made of black, thin, yet nonflammable material, able to withstand the heat of the wrist flamethrower’s blue fire, as well as some light cuts. [b]Wrist Flamethrower [/b]- A more portable flame-thrower than the usual, but not as intense. Saying that, it still blasts blue flames. It uses small canisters full of a special napalm-like substance, and a battery to function. [b]Pocket watch [/b]- A simple pocket watch kept in one of the many pockets of the trench coat. It tells time. [b]Drei [/b]- A Longsword, DMR, Whip hybrid optimized for fluid transitions between each mode. Ammo comes from small red crystals the size of a thumb. [b]Hand Cannon [/b]- 7 shot revolver with normal, incendiary, ricochet, and tranquilizing settings. [b]Ammo Bandolier [/b]- Holds ammo for various weapons. Usually kept under the coat [b]Holy Hand Grenade (Made in Antioch) [/b]- A mass produced version of the original Holy Hand Grenade of Antioch, while not as powerful, can certainly do more damage to unholy things than a normal grenade would a person. Carrying more than one is dangerous [b]Lead Fragmentation Grenade [x3][/b]- A typical pineapple grenade that blows up and spreads shards of metal everywhere. Lodged shards cause lead poisoning. [b]Pouch of Daggers [x???] [/b]- A ginormous amount of throwing knives somehow fit into a purse sized pouch. Don’t question it. It also comes with a target for practice. Each knife is aerodynamic as well as slightly serrated. There is a hole at the end of each for a finger to go through when throwing, but can also be thrown from between the fingers. [b]Strange Food Bar [x3] [/b]- A snack bar of questionable home made quality. Boosts energy by 10 for 3 turns. Stackable. [b]Eagles Scarf [/b]- A black scarf, seemingly hard to tear or burn. When wrapped around the eyes, it highlights the wearer’s current objective, however it may be interpreted, in bright yellow through objects. The downside is that all light disappears save for a soft blue glow that allows vision for anything within a 10ft radius. (Think Assassins Creed Eagle Vision) [b]A.T.M.R. [AnTi-Matter Remote] [/b]- A TV remote with many, many buttons. It seems to have been taped together with some other “trinkets” and “doodads”. It allows the user to transport long distances in short amounts of time. The farther the locale, the less likely your guts become your brains, so repeated short teleportation is highly discouraged. Due to its haphazard state, teleportation causes a bright flash and loud bang, effects akin to a weak stun grenade, so it is not effective in stealthy travel. It also has the secondary ability of teleporting other objects with A.T.M.M. recievers to the user, with a 10 ft margin of error–including the position of the user themself. [b]A.T.M.Re. [AnTi-Matter Receiver x1] [/b]- Like the A.T.M.R. which activates it, the receiver is in an extremely sorry looking state. What seems to be the remains of a hand held transceiver and a battery holder taped and wired together, with a hooked and serrated blade on the bottom seemingly to attach itself to soft surfaces like wood, or flesh. Once activated, will be able to be teleported to the A.T.M.R.’s location until retrieved and activated again. [b]Canteen [/b]- A flask containing water. Can be refilled. [b]Spare parts & Tools [/b]- A multitudes of metals scraps, bolts, a few light hardware tools. Used to temporarily repair any equipment that might break or might be broken. It’s more effective with things the user is more familiar with the subject in need of repair. [b]Ballpoint Pen [/b]- A writing tool that uses ink and has a ball point. There is literally nothing special about this besides the fact it was nabbed from the Post Office. [b]Scissors [/b]- Cutting instruments… its just scissors… [b]Ruler [/b]- A straight labeled stick that measures up to 12 inches or 30 centimeters. It's also yellow. [b]Fast Food Coupon [/b]- A “buy one for the price of two and get another free” deal. Expires in 15 days next year. Slightly crumpled… [b]Abilities[/b]: [b]Fire resistance [/b]- Fire seems to flow around the body instead of directly making contact with it. However, with enough force, the fire can surpass the power of resistance. Heatstrokes and lack of oxygen are still a factor however. [b]Total Room Freeze [/b]- Over time the room or surrounding area will begin too chill, forming frost on surfaces and temporarily extinguishing light sources (or at least cause them to frequently flicker). The user seems to melt into the shadows, or disappear as the light flickers, but it’s just a trick of the eyes. This does not affect hunger. [b]Total Room Sub Freeze [/b]- After Total Room Freeze is in effect, the next stage can begin. Everything trapped within its radius will be completely frozen in time, though to those outside, everything will be normal. This will provide the user a few seconds of frozen time (ten seconds) before everything will instantly thaw and time resume. This takes up a lot of energy and may leave the user extremely hungry if they didn’t have a full stomach. [b]Preservation [/b]- Should life be threatened, current personality will be switched for other personality. Wounds will be covered with either ice or burned close depending on substituting personality. Can only be used once until completely healed and rested. Abilities are noticeably weakened and should only be used to aid in escape. [b]Speed [/b]- The ability to move at heightened speeds due to excessive burning of energy. On a good day, the user can reach Mach 2. On a full stomach, Mach 1. Saving energy provides around 85 miles an hour. This however requires a decent amount of food, and so spare rations should be on hand. [b]Idiot’s Firewall [/b]- Can’t be affected through mental attacks (Charisma). Things such as brainwashing, mind control, illusions, or the sorts are nullified simply because the user is too dumb to be fooled. Comes at the cost of all Intellect. [b]Fun Facts[/b]: •lazy… he does this purely out of boredom, otherwise he’d be sleeping •Enjoys whistling/humming/tapping songs on his mind -he will slow whistle for the scare factor if he feels bored, cause its funny -likes classic, folk, rock, jazz, Bossa nova, funk, j-rock, some coun- lets just say he hates rap •His weapons and moves may or may not be lightly inspired through anime and tv shows… •often talks to himself -one personality is more social than the other, but both are still lazy and won’t talk if they’re tired -one personality has an offensive combat style while the other is defensive •prefers fast food, Dr Pepper, milkshakes, and cookies •takes junk and stores it in his pockets to tinker with later, or never…

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              • [u]Name:[/u] Amber Brennhart [u]Nicknames/Titles/Aliases: [/u]Red, Rage [u]Appearance:[/u] 5’4” woman about 18 years old. She has hazel eyes set in a lovely round face. Her auburn hair is cut mid-length. Casual clothing consists of jeans, shin-high brown leather boots, a plain long sleeve shirt, and a white scarf on her shoulders. In combat, she wears dark pants and a shirt. She has a light but effective amount of armor on her shins, knees, and chest. Topped by a long grey coat and her signature white scarf. Str:20 (+2) Dex:25 (+2) Def:10 (+1) Eng:25 (+2) Int:15 (+1) Cha:5 [u]Equipment:[/u] When expecting combat, she will have a long dagger on her belt, a rifle slung over her shoulder (white in color and fires rounds of energy; it doesn’t require ammo, but needs to cool down for a few seconds after a lot of use), and a small communication device on her left wrist. No matter the situation, however, she has a little blade tucked in her boot. [u]Abilities:[/u] -Ability to control, manipulate, and summon fire. -She can direct a small amount of her energy into her rifle’s rounds, giving them extra kick. -Able to summon a longsword at will. It glows bright orange and white as though it had just left the forge. It’s hot, but not enough to completely slice through objects. Putting more energy into the sword allows her to perform a couple more abilities (below). [i]Blade cast[/i] - Her sword flickers with fire, and a heavy swing will throw an arc of flames at her target. [i]Flame sweep[/i] - When the tip of the sword is dragged across the ground in front of her, a wide wall of fire leaps from the ground and pushes ahead. She usually uses this defensively. Fun Facts: (I’d prefer her character and past to be revealed gradually, if possible!) [spoiler]Okay, there we go... we’ll see how this goes. If anything needs to be adjusted, let me know![/spoiler]

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              • Dang I'm spending a lot of time on this one

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                • Name: Ahnah uh'enah Nicknames/Titles/Aliases: Usually goes by Florkfin Appearance: 5ft tall humanoid fish man. Has webbed 4 digit hands and feet. Skin is slimy and fishy, changes color depending on emotional state(often blue-green for terrified). Smells like rotting fish, and wears an old oversized sweatshirt he found in a garbage can. Str: 10 Dex: 20 Def: 0 Eng: 40 Int: 30 Cha: 0 Equipment: Some old rope, a broken jaw lined with teeth(used as a knife) and a small black pearl that glows like the stars when in darkness. Abilities: ELDRITCH BLAST( launches a beam of crackling black-green energy from his hands at the target, causes force damage on impact) Entropic touch(hands become blue and cold, deal frost damage on touch) Dancing lights(conjures a handful(random amount, usually 3-6) of magical lights to appear for a short duration) Fun Facts: Amphibious Doesn’t like sunlight, but the hoodie helps with this Slippery: can slip out of bonds easier than most with his lubricated skin Otherworldly Perception: Can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. Can pinpoint such a creature that is moving. Now has the name Florkfin Warlock of Polycephalon Quite literally insane after listening to millions of voices in his head for months

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                  • And everyone kept telling me D&D was too complex to use for Offtopic RP.

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                    • Bump for later, as I haven’t decided which character to enter yet

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                    • [b][u]Entry Papers[/u][/b] [b]Name:[/b] CrazyCobaltMan, Cobalt (Used more often.) [b]Nicknames/Titles/Aliases:[/b] Deadeye, Longsword [b]Appearance: [/b] [b](Physical):[/b] Cobalt looks similar to [url=https://static.wikia.nocookie.net/starwars/images/6/61/Cobb_Vanth_%28The_Marshal%29.png/revision/latest/scale-to-width-down/1000?cb=20201102114932]Cobb Vanth[/url], albeit younger and with darker brown hair. He has a medium build, though he is on the taller side. [b](Clothing/Armor):[/b] He usually wears a worn leather duster, with metal plate mail on the forearms and shoulders. Cobalt also wears a black Kevlar vest, which has multiple pouches for holding ammunition, grenades, or other small objects. Cobalt wears a set of jeans, knee pads, brown combat boots, and shin plates, made of the same material as the shoulder and arm plates. Finally, he wears a [url=https://i.ytimg.com/vi/RrgoQFUWumw/maxresdefault.jpg]COG Combat Helmet[/url], reclaimed from an extradimensional portal. [b]Str: [/b]10. (Average strength, but not amazing.) [b]Dex:[/b] 25. (Extensive skill in rifles makes him extremely proficient in rifle operations, along with general movement and dexterity.) [b]Def:[/b] 20. (Cobalt himself has minimal defense, and makes use of several pieces of armor. His Kevlar vest is resistant to most standard calibers of weapons, along with blades, and his metal armor is resistant to most physical attacks. The helmet also has a filtration unit for toxins and hazardous fumes, though it does require occasional filter changes.) [b]Eng:[/b] 10. (Cobalt doesn't use magic, though he does have an interest in Cryomancy.) [b]Int:[/b] 15. (Cobalt is pretty smart, as he was capable of engineering an army of robotic soldiers by himself.) [b]Cha: [/b]20. (Cobalt is fairly convincing, and his calm and collected demeanor lets people see him as someone who always has a plan.) [b]Equipment:[/b] - VK-47 Flatline: Hard hitting automatic rifle, manufactured by Wonyeon Defense. Doesn't have the highest fire rate, but makes it up with good range and stability. [i]Gifted by Keria.[/i] - Aklex: A pair of high-caliber pistols, capable of firing rapidly, but at the cost of accuracy. - Sewing Sword: Large sewing needle, sharp and sturdy enough to function as a weapon. Had magical power, but not able to be accessed. [i]Gifted by Aifos.[/i] - Satchel: A leather bag, used for holding items. Any item that can fit inside the bag when the flap is closed will disappear and be transported to a 'warehouse' dimension. Cobalt is capable of recalling any item from the bag at will. [b]Abilities:[/b] Cobalt has no magical or extradimensional powers, aside from his ability to access the satchel. He does have the innate skill of marksmanship, making him a dead shot with a rifle. [b]Fun Facts:[/b] - Cobalt is an arachnophobe, and freezes at the sight of any spider larger than a coin. He can be shaken out if there's people to help. - Cobalt once had a huge robot army, created to trigger war by a plany worshipping cult. - Cobalt was neutrally plugged into a supercomputer that allowed him to control his army, and vestigial traces of the system remains in his system. - Before arriving in Offtopic, Cobalt didn't have any friends, except for his Titan. She died protecting him, and the sight of any exosuits or mechs deeply saddens him. - Cobalt is now mildly addicted to energy drinks. (He's been trying to stop.) - Cobalt likes playing shooter games, and looking at the stars. - Cobalt owns a small manor in the northeast section of Offtopic, though he's almost always camping at the site of ancient ruins, or wherever he's hunting for treasure. - Cobalt doesn't like money, and instead firmly believes in the barter system.

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                    • Edited by Silas Mori: 5/11/2022 7:57:52 PM
                      [b][u]Entry Papers[/u][/b] | [b]Name:[/b] “Mistress” Bethyinine | [b]Nicknames/Titles/Aliases:[/b] Madam, Bethany, Seductress of Men | Appearance: a voluptuous 5’ 9’ bipedal blue and yellow dragon | Strength: 8 | Dexterity: 8 | Defense: 8 | Energy: 8 | Intellect: 8 | Charisma: 10 (+2) | [b]Equipment[/b] | Claws: Sharp retractable claws | [b]Abilities[/b] | Shapeshift: Can transform into either a kitsune or a small lizard | [b]Fun Fact[/b] | Easily distracted by fish |

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                    • Edited by Sylver: 2/8/2021 4:23:07 AM
                      [u][b]Entry Papers[/b][/u] [b]Name[/b]: Hollow [i]Not in the edgy sense.[/i] [b]Nicknames/Titles/Aliases[/b]: [b]Appearance[/b]: Hollow appears young, likely about 16. Standing straight he’s 6’1, and carries himself with an unusual, head-in-the-clouds manner. He has pale skin, straw-textured white hair and quartz-crystal eyes. [b]Str[/b]: 0 [b]Dex[/b]: 20 [+2] [b]Def[/b]: 0 [b]Eng[/b]: 40 [+4] [b]Int[/b]: 40 [+4] [b]Cha[/b]: 0 [b]Equipment[/b]: Fledgling Prism: Allows Hollow to restore magical energy at extremely fast speeds while out of combat. Aspect - A crystalline bow that can attune to varying elements or magical energies, altering its appearance and damage type. [b]Abilities[/b]: Chaos Manipulation - Hollow can control and shape highly volatile dark energy which can dissipate magic and consume matter. Spirit Manipulation - Hollow can control and shape airy white energy which can control and reroute magic. Spirit attacks can take on many natures and directly harm one’s spirit, inhibiting their ability to use magic or perform athletic feats. Siphon - Hollow can drain the very being of an entity, leaving it inhibited or crippled to varying extents. By doing so, he can increase his own Strength, Dexterity, Defense, Energy and/or Intelligence. This only has significant effect when used on entities with reasonably high measurements in a “Stat.” Crystal Clear - Hollow can process and memorize information exceptionally well and learn incredibly quickly. Runekeeper - Hollow can create runes and glyphs and instill them with magical energy. These can be activated or ‘programmed’ to do a number of things. The only kind that can be created quickly are those that make simple usage of energy, such as bursts of fire. Runes are harder to create at long ranges. Crystal-Shaping: Hollow can create, control and form various types of crystal for many applications, combat included. He primarily makes use of quartz crystals. [b]Fun Facts[/b]: Nothing’s known about Hollow, and nothing will be until I write a story—if I do so. [spoiler]Obviously tell me if something won’t work. I’d also like to make the dumb request that Chaos Manipulation scales on Intelligence for lore purposes.[/spoiler]

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                      • [b]Name[/b]: Marcus Donovan [b]Nicknames/Titles/Aliases[/b]: Insane [b]Appearance[/b]: 5’ 8’, muscular build, short black hair, blue eyes, light plate armor for shins and arms, pants are black/grey cloth, has a leather belt with a sword sheath attached, a black cloak with tears at the bottom. Wears a red scarf. [b]Str[/b]: 10 (+1) [b]Dex[/b]: 30 (+3) [b]Def[/b]: 30 (+3) [b]Eng[/b]: 30 (+3) [b]Int[/b]: 0 (+0) [b]Cha[/b]: 0 (+0) [b]Equipment[/b]: A beautiful white sword in his sheath, a black sword with a red gem in the hilt that he can materialize at will, and small dagger laced with toxins. [b]Abilities[/b]: Fire creation and manipulation, enhanced reflexes and speed, [b]Fun Facts[/b]: He is a half-demon and while he may have an extended lifespan, is not immortal.

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                      • Edited by JoeCraft01: 1/20/2021 7:23:54 PM
                        [spoiler]got a new character going a few weeks back. I'll use her more since I want to gather data on what works to make her better.[/spoiler] Name: Claire Nickname(s): NA Appearance: light gray cloak with highly advanced silver and black armor and shows no skin (to me exposed skin = vulnerability). Heavily scarred face with blue eyes, pale hair, and a small necklace with a blue gem. Looks like she's in her 20s. Left arm is completely robotic. Str: 10 Dex: 30 Def: 10 Eng: 20 Int: 20 Cha: 10 Equipment: a highly advanced rifle and smg that fires hard light bolts that can change element. Equipped with a hardlight blade for close quarters engagements can change element. A small portal gun concealed in the left arm, the possibilities are vast. Helmet is equipped with multiple visors like thermal, x-ray, scan, and hazmat. Abilities: Pyromancy, manipulate fire Imbue, sets a target ablaze from the inside and are prone to exploding on death. Damage and blast radius increased with accelerant. Can't be used on powerful targets. Accelerant, covers a target in a highly volatile accelerant, increasing the effectiveness of fire-based attacks. Scorched earth, the strength of her robotic arm goes to full power and slams the ground, unleashing devastating flame pillars at the enemy's feet (must be in line of sight). Ability requires a certain amount of kills to use. Facts: Is immortal to an extent through an Aspect known as Persistence, allowing her to return from death while retaining her free will. Village was destroyed centuries ago in a raid before being resurrected. (More details will come out in the future as her arc progresses in the Formless.) (The basis for her appearance was inspired by Origa from death's gambit, mainly cuz I thought it would be a cool idea to explore. The pyromancy was my own addition, especially the slag part.)

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                        • Edited by JoeCraft01: 11/15/2020 5:56:06 PM
                          [b]Name[/b]: Pure Vessel [b]Nicknames/Titles/Aliases[/b]: Vessel [b]Appearance[/b]: player from hollow knight, but with a small device in its neck to enable speech and scaled up to be slightly shorter than an average person. Wears a tooth with a symbol carved into it tied to a string, the hunter's mark. [b]Str[/b]: 20 [b]Dex[/b]: 20 [b]Def[/b]: 15 [b]Eng[/b]: 10 [b]Int[/b]: 10 [b]Cha[/b]: 15 [b]Equipment[/b]: Pure nail, a blade forged to perfection. NS-15, a full-auto rifle that has become extremely reliable. Fire star, a throwing star that leaves behind a patch of thermite. Gravity star, similar to fire stars, but pull in targets instead of burning. Satchel, C4. Grenades and arc (emp) grenades. Wingman, powerful revolver. [b]Abilities[/b]: shade soul, projectile spell. Abyss shriek, upwards blast. Descending dark, ground pound attack. Void manipulation, can shape Void into nearly any shape from weapons to allies. Dual revolvers, a pair of pistols of unknown origin, has a unique set of abilities tied to it. Detonating shot, deals damage to a target and those around it. Wrathful rain, launches the user to another position and damages targets around the user at the moment of using it. Spirit burst, boosts defense and dodge to allies within an area of effect. (More will be added in the world between) Shield and spear, weapons of unknown origin, powerful skills are tied to them. Spear tornado, leap into the air and hurl an explosive spear at targets, stunning survivors. Shield charge, dash towards a target and disorient them. Blacksmith's grace, improves defense and gain a chance to attack twice after getting attacked (requires a 20). (More will be added in the future with the world between.) [b]Fun Facts[/b]: believes buzz saws should be a war crime, mainly out of PTSD.

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                        • Edited by Pandora: 11/15/2020 5:27:57 PM
                          [quote] [b]Name[/b]:Pandora Salutis [b]Nicknames/Titles/Aliases[/b]:Pan, Anesidora, Pandy if the character in a good mood. [b]Appearance[/b]:A slightly tall 17 year old girl with bushy black hair, a single white strand on the left side of her head. Not very physically in shape, curvy, large hips, and a modest chest, not the most thin person. Her face is angular, with a rounded chin and smooth features. Described before as "hauntingly beautiful", as if she looked ghostly. Her skin is comparable to the whitest ivory, and her eyes are jade colored. [b]Str[/b]:40(+4) [b]Dex[/b]:10 [b]Def[/b]:20(+2) [b]Eng[/b]:10 [b]Int[/b]:15 [b]Cha[/b]:5 [b]Equipment[/b]:Nothing except her clothes, a cloak that can hide her from sight upon standing still, and a pair of black satin gloves. [b]Abilities[/b]:Superhuman Strength, able to destroy nearly any inorganic material with a shred of application. Lethal Touch, able to suck the life out of anything living by touch, giving her a rush of energy. [b]Fun Facts[/b]:Pandora is human, yet she does not have any actual DNA that could be traced back to a parent. In short, she is effectively a traceless anomaly. [/quote]

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                        • [i]"Hmmm....Pandora should go here."[/i] [spoiler]Gimme a bit and I'll fill it out on Pandy![/spoiler]

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                        • [b]Name[/b]: Haze [b]Nicknames/Titles/Aliases[/b]: The wanderer [b]Appearance[/b]: A normal looking guy wearing a orange north face jacket and black boots at all times [b]Str[/b]: 10 (+1) [b]Dex[/b]: 10 (+1) [b]Def[/b]: 5 [b]Eng[/b]: 20 (+2) [b]Int[/b]: 5 [b]Cha[/b]: 50 (+5) [b]Equipment[/b]: Just a normal looking ak-47 with the inscription "my baby" And a strange orb I found I dont know the purpose of it yet [b]Abilities[/b]: I can be very persuasive I can almost convince anyone to do anything [b]Fun Facts[/b]: I'm not from around here I'm very scared of the vampires

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