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Edited by TheCyo: 11/30/2020 1:45:28 PM
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Please tell me if this feels right: In Destiny a new player is expected to learn playing PvP in a Competitive Ladder (SBMM) and not Quickplay. Only if he feels that he learned enough and is ready, he may try the "casual" Quickplay. But of course he will still get farmed by the 50+ defeats guys anyway. Oh, and just by pressing the directional keys and roughly aiming in the direction of the opponents he will reach at least 2500 glory points. Destiny is the only shooter that uses SBMM in a competitive ladder system. So, to all advocates of the the current system, you guys think this is a good spot for PvP to be in?
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  • [quote] Destiny is the only shooter that uses SBMM in a competitive ladder system.[/quote] Congratulations on graduating from the Prager U school of internet debate, but this is incorrect.

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  • Edited by an Ape with a d2 addiction: 12/2/2020 12:25:33 PM
    Without commenting on the other points, there hasn't been a competetive playlist since shadowkeep launch. Survival is not a competetive playlist anymore since SK. Glory has not been a rank ladder matchmaking since SK launch where bungo rehauled the entire survival matchmaker. Survival is not end-game pvp. Trials is.

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  • Edited by A_mo: 11/30/2020 6:00:24 PM
    The only problem with what you are saying is that Quickplay has far too many variables and players with different goals to be trying to control it in the way you seem to want it to be controlled. There is still skill consideration in 6v6 now. But to say that they should make it so some people have extremely low environmental quality when they play because other people can't handle losing just isn't fair. As it is now doing what you say they should do would make it so that people who actually paid for the game and have been happily paying all along would get served a broken game while other people who just got into it and aren't as good would not have to pay and get golden matchmaking. Its just not fair.

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  • I think a solution would be to have a separate playlist to introduce New Light Players to cruicible and have their own playlist and once they beat a certain quest for new light cruicible, they get locked out of new light cruicible and can access the other playlists. And they’d have a system that’s account based

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  • Finally someone who gets it!

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  • I agree, makes no sense at all, other than the fact that the top tier players consider QP casual because they farm lesser skilled players and Comp sweaty because they actually have to face players of the same skill level. It's all the perspective of the level of skill player you are.

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