It's understandable that barrier champions are hard to kill, but when it comes to servitors, there's an unholy, sadistic level of frustration when they make other adds invulnerable [i]while hiding behind many layers of cover[/i].
While I get that the servitor beam looks like a line of sight tether mechanic. The fact that during 1250 and 1280 Lost Sector challenges, the servitor beam regularly IGNORES line-of-sight (LOS) and in-game world Object Collisions in general makes for an insanely frustrating gameplay experience.
Not only do Barrier Servitors safely teleport away from danger and get to hide behind cover, but I can't even touch the adds that are guarding it because they're [b]invulnerable through walls[/b].
Although I've many, the single worst experience I've had with seeing the immune beam clipping through walls is when I was chased by 4 immune Wretches in Garden Exodus 2A. When I ran behind a large shipping container, cutting off LOS behind two apparent walls, the Wretches stayed immune and caught up to me. There was nothing I could do but stand there and die while in 'cover' and that was pretty much gameover.
Yes, Bungie I know you want these challenges to stay challenges. But I'm sure there's a way to fix these tether mechanics that will actually make the game feel fair and less like a kick in the pants when I'm already down.
-
I don't know why, when they can pass through cabal/taken phalanx shields, taken vandal bubbles, vex hobgoblin regeneration fields and hive knight shields, anti barrier rounds don't go through the servitor shielding provided to its allies, it should especially since servitors are anti barrier champions.