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Destiny 2

Discuss all things Destiny 2.
12/13/2020 5:46:19 PM
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Bungie you need to watch this.

https://youtu.be/00Lq54AUv3w

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  • 1. What's "broken" in the Crucible experience is the shotgun marriage of a competitive shooter with a loot-based RPG...using the tools and abilities of that loot-based RPG. 2 They 'broke both legs on the landing", because people SAY they want balance, when what they really want is advantage for their own play style. 3. CBMM is not a casual experience for the average player....and he keeps presenting a false choice to justify it. The map problems are the result of playing 6v6 on maps designed for 4v4. That's the reason why the old maps were removed. So that they could be reworked to work better for 6v6. 4. The Crucible player base isn't large enough to support 9 full time playlists....and Competitive especially can't support 5 full time playlists. 5. I stopped watching at 12:37, because he still hasn't addressed the elephant in the living room and the ROOT cause of why this marriage between a competitive shooter and a loot game is NOT working. LOOT....and POWER. What is "competitive" to shooter gamers is a game where there is a FLAT or "balanced" sandbox. Where one build isn't more "efficient" than another....so SKILL becomes what determines the outcome of fights. Whereas what makes loot compelling in a loot game or RPG iS POWER. The item does something cool and powerful that nothing else does. But once you let IN that factor, you've now created power-progression....power-inequality...and PVP becoming a blend of skill and BUILD-STRENGTH. So you can't introduce compelling loot....without destroying balance (and having the rich-get richer which REALLY destroys balance) ...... ...and you can't balance the game without destroying any sense of why anyone would chase after loot (or play the game for any reason other than simply enjoyign shooting other players in the face ) THIS is why vanilla Destiny 2 was such a disaster. ...and that still doesn't get to the issues created by the inability to monetize PVP content....and the inability to monetize cosmetics because of resentment and pushback from the PVE side of the game. TLDR: The creator has good ideas...but the problems is that none of the ones I've heard by 12:37 address any of the Crucible's REAL problems. They are akin to remodeling a house that is built on a cracked and crumbling fourndation. As I was discussing with another forum member today, Crucible doesn't need a new coat of paint and new playlists. IT NEEDS TO HAVE WHAT IS CONSIDERED PVP IN THIS GAME COMPLETELY RE-ENVISIONED. ...and I don't think that will happen for the same reason why what this content creator is suggesting won't work: You have a shooter gamer player base that is UNWILLING to accept a game where build-strength plays a role in who wins fights. ...and that is the only sustainable form of PVP that you can build off a foundation that is a LOOT game.

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