[b][u]ABILITIES[/u][/b]
[b][u]Rift[/u][/b]:
Healing Rift | Empowering Rift |
[b][u]Jumps[/u][/b]:
Burst Glide | Strafe Glide | Blink |
[b][u]MELEE ABILITIES[/u][/b]
[b][u]Devour[/u][/b]: (REVAMPED)
Kills with this melee ability fully regenerate your health, & grant an over shield. (Overshield health sits at around 45, for 8 seconds)
[b][u]Entropic Pull[/u][/b]:
Charged melee hits drain your opponents life force, to restore a large portion of your grenade ability.
[b][u]Atomic Breach[/u][/b]:
Charged melee hits lunge your opponent away, & fill them with void light - causing them to explode.
[b][u]GRENADE ABILITIES[/u][/b]
Vortex | Axion | Scatter |
[b][u]SUPERS[/u][/b]
Vortex | Cataclysm | Nova Warp |
[b][u]FRAGMENTS[/u][/b]
:: [i]Can only hold 2 at a time[/i] ::
[b][u]Dark Matter[/u][/b]:
Ability kills restore a portion of your grenade | melee | rift | health.
[b][u]Insatiable Hunger[/u][/b]: (REVAMPED)
Overcharged ability final blows (I.e handheld | overcharged grenades | super ability) activate a timer & fully restore your health. Each kill while the timer’s present will reset your timer, & continue to fully restore your health.
+20 Resilience
[b][u]Bloom[/u][/b]: (REVAMPED)
Void ability kills will fill the enemy with Void Light, & cause a concussive explosion.
+10 strength
[b][u]Embrace The Void[/u][/b]: (NEW)
Gain a substantial increase to your movement speed, & health regeneration for each fully charged ability. That includes your grenade | melee | rift. 1x stacked increase for each ability charged.
+10 recovery
+10 mobility
[b][u]Cosmetic Collapse[/u][/b]: (NEW)
Restore a large portion of both your grenade & melee abilities, when critically wounded.
-15 disciple
-15 strength
[b][u]ASPECTS[/u][/b]
:: [i]Can only hold 1 at a time[/i] ::
[b][u]Handheld Supernova[/u][/b]:
Hold your melee ability to fill it with void light. Release to throw a flurry of horizontal spheres to vaporize your opponent.
[b][u]Overcharged[/u][/b]:
Hold your grenade ability to fill it with void light. Release to throw a more powerful variation of your grenade ability.
[b][u]Unholy Devour[/u][/b]: (NEW)
Hold your grenade ability to consume it, & gain a significant portion of your super ability.
-10 Intellect
-10 discipline
[b][u]Chaotic Combustion[/u][/b]: (NEW)
Fill yourself with void light, to trigger a massive void explosion upon death.
+20 intellect
[b][u]Abyssal Sacrifice[/u][/b]: (NEW)
Forsake your super ability, to gain an additional melee | grenade | rift. Your additional abilities will always be enhanced - via damage & duration, when fully charged.
+10 discipline
+10 strength
+10 recovery
:: Check out the Arc Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258067569/0/0]Here[/url] ::
:: Check out the Solar Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258078238/0/0]Here[/url] ::
:: Check out the Ice Breaker Rework [url=https://www.bungie.net/en/Forum/Post/259319590/0/0]Here[/url] ::
-
All of this sounds really cool, my 2 cents on some things. For bloom, Instead of having players blow enemies up in void with ability kills, make it so ANY void kill triggers the explosion and make it chain explosions the way sun shot does. This would pair really nice with nezarecs sin and a few other exotics like graviton lance, hard light etc. As for the supers, we need a way to shoot lance nova bomb. Slova bomb even with tracking sucks and vortex has always sucked even on D1.