[b][u]ABILITIES[/u][/b]
[b][u]Rift[/u][/b]:
Healing Rift | Empowering Rift |
[b][u]Jumps[/u][/b]:
Burst Glide | Strafe Glide | Blink |
[b][u]MELEE ABILITIES[/u][/b]
[b][u]Devour[/u][/b]: (REVAMPED)
Kills with this melee ability fully regenerate your health, & grant an over shield. (Overshield health sits at around 45, for 8 seconds)
[b][u]Entropic Pull[/u][/b]:
Charged melee hits drain your opponents life force, to restore a large portion of your grenade ability.
[b][u]Atomic Breach[/u][/b]:
Charged melee hits lunge your opponent away, & fill them with void light - causing them to explode.
[b][u]GRENADE ABILITIES[/u][/b]
Vortex | Axion | Scatter |
[b][u]SUPERS[/u][/b]
Vortex | Cataclysm | Nova Warp |
[b][u]FRAGMENTS[/u][/b]
:: [i]Can only hold 2 at a time[/i] ::
[b][u]Dark Matter[/u][/b]:
Ability kills restore a portion of your grenade | melee | rift | health.
[b][u]Insatiable Hunger[/u][/b]: (REVAMPED)
Overcharged ability final blows (I.e handheld | overcharged grenades | super ability) activate a timer & fully restore your health. Each kill while the timer’s present will reset your timer, & continue to fully restore your health.
+20 Resilience
[b][u]Bloom[/u][/b]: (REVAMPED)
Void ability kills will fill the enemy with Void Light, & cause a concussive explosion.
+10 strength
[b][u]Embrace The Void[/u][/b]: (NEW)
Gain a substantial increase to your movement speed, & health regeneration for each fully charged ability. That includes your grenade | melee | rift. 1x stacked increase for each ability charged.
+10 recovery
+10 mobility
[b][u]Cosmetic Collapse[/u][/b]: (NEW)
Restore a large portion of both your grenade & melee abilities, when critically wounded.
-15 disciple
-15 strength
[b][u]ASPECTS[/u][/b]
:: [i]Can only hold 1 at a time[/i] ::
[b][u]Handheld Supernova[/u][/b]:
Hold your melee ability to fill it with void light. Release to throw a flurry of horizontal spheres to vaporize your opponent.
[b][u]Overcharged[/u][/b]:
Hold your grenade ability to fill it with void light. Release to throw a more powerful variation of your grenade ability.
[b][u]Unholy Devour[/u][/b]: (NEW)
Hold your grenade ability to consume it, & gain a significant portion of your super ability.
-10 Intellect
-10 discipline
[b][u]Chaotic Combustion[/u][/b]: (NEW)
Fill yourself with void light, to trigger a massive void explosion upon death.
+20 intellect
[b][u]Abyssal Sacrifice[/u][/b]: (NEW)
Forsake your super ability, to gain an additional melee | grenade | rift. Your additional abilities will always be enhanced - via damage & duration, when fully charged.
+10 discipline
+10 strength
+10 recovery
:: Check out the Arc Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258067569/0/0]Here[/url] ::
:: Check out the Solar Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258078238/0/0]Here[/url] ::
:: Check out the Ice Breaker Rework [url=https://www.bungie.net/en/Forum/Post/259319590/0/0]Here[/url] ::
-
No. And this is coming from warlock main. Feel free to lookup my hours on each character. My GT LI-3DOT-IL Should the changes you've suggested be implemented, after a week or so the entire void subclass would be neutered as bungie's proven track record. Looking at you novawarp and stasis. At least bungie rebuffed stasis quickly this time round. I feel novawarp never recovered. The only thing I feel that needs changes to voidwalker class is better tracking for axion bolts and simply ANYTHING to buff scatter grenade. I also feel that deploying a healing rift should give 30 health on deployment in general as it's called healing rift. Not 'begin health regen rift'. But that could just be me being pedantic about the name. I also feel that empowering rift should retain the buff for no more than 3 secs once stepping out of the rift: there's nothing more annoying then trying to line up a shot and stepping just outside the rift for a moment to fire a shot and then realising that the empowerment was not proced due to being outside of it for a second or two. But that's just me.