It’s almost Valentine’s Day, and you know what I’d love? A less-cheesy post title, and a change to Titan Barricades!
[url=https://www.bungie.net/en/Forum/Post/257910118/0/0]my last post on this topic[/url]
I hope this post’s title doesn’t get cut off for mobile users. Or PC users, for that matter.
Anyway. As most people who spend any amount of time playing as Titans should know, our Barricade is not so good on sloped surfaces, or against fire-throwing attacks such as those of the Taken Knight or Cabal Incendior.
On sloped ground, the Barricade’s curved surface, combined with the fact that its bottom edge is no lower than the feet of the caster, creates a gap at the bottom which allows the full force of splash-damage attacks (and/or lucky shots with regular projectiles) to creep underneath and eviscerate a Titan’s ankles. Or, for that matter, those of anyone else standing behind the alleged safety of our magic wall.
Since our health bars do not discriminate between ankle-damage and actually lethal wounds, this often results in death. And since so many surfaces in the game are either sloped, [url=https://en.wikipedia.org/wiki/Greeble]greebled[/url], or both, this creates a substantial tactical disadvantage in many areas of the game.
Also troublesome is the fact that fire can apparently damage us through Barricades even when we place them on level ground. Many a Titan—or, again, member of a squishier class whom we Titans are sworn to protect—has died to this. Maybe this is an intentional weakness, but it doesn’t seem that way to me. Regardless, I feel it should go away.
Now, I am not a programmer, much less a person who knows how to make games do things (voodoo?). So when I propose a fix, I do not know for sure whether it will have the desired result, or whether it will break something else.
However, at least for the first issue, I think the simplest solution would be to edit the dimensions of Barricade, extending the bottom downward so that it clips into the ground underneath by a few (in-game) inches.
For the fire, I have no idea. I don’t know enough about the game engine to understand how the “fire” effect is applied to objects, surfaces, or characters. Maybe the Barricade could gain the added side effect of automatically extinguishing nearby flames? But then, perhaps that could be used as an exploit for certain areas of the game, such as the basement in the first Deep Stone Crypt encounter. Again, I don’t know enough to say one way or the other.
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