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Destiny 2

Discuss all things Destiny 2.
Edited by ZayOsiris Gaming: 4/3/2021 2:19:08 AM
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♦️:: Warlock Siva Subclass ::♦️

( [i]Previous artwork Illustration Removed, By Author Request. Artwork by [url=https://www.bungie.net/en/Profile/254/12822905]PedanticAuspice[/url].[/i] ) ( [i]This Concept Is Still In Development. Feel free to make suggestions, & follow along and check back for updates.[/i] ) [b][u]ABILITIES[/u][/b] [b][u]Rift[/u][/b]: | Healing Rift | Empowering Rift | [b][u]Jumps[/u][/b]: | Burst | Strafe | Blink | [b][u]MELEE ABILITY[/u][/b] [b][u]Nano Lance[/u][/b]:♦️ • Throw a Siva Infected Lance that detonates on impact, & creates a mini field of 5 nanites that attach to nearby targets. Direct hits Siphon 1.5/10s of an opponents ability energy. (Melee/Grenade/Super) [b][u]GRENADE ABILITIES[/u][/b] | Swarm | Surge | Parasite | [u][b]Swarm[/b][/u]:♦️ • Throwing this grenade creates a swarm of 10 tracking siva nanites, that click onto nearby targets. Weapon damage increases based on the number of siva nanites attached to the target. [u][b]Surge[/b][/u]:♦️ • Create a Siva Energy Field that that disrupts the enemies flow of damage while caught within the field, by 50%. Enemies will also slowly sustain nanite stacks, the longer they remain within the field. killing opponents inside this field, spawn 6 tracking nanites. [u][b]Parasite[/b][/u]:♦️ • Throw an insectoid creature, infected with Siva Nanites that will moderately track down a nearby target. The insect will attach, detonate, & infect the opponent with 7 stacks of Siva nanites. [b][u]SUPER[/u][/b] [u][b]Plague Bringer[/b][/u]:♦️ • Engulf yourself in a swarm of Siva nanites that track down, & Feed upon all nearby targets. Roam around the area to defeat Enemies & create more nanites. Send out mini Tracking Siva Swarms to target enemies, that Detonate on impact against surfaces. Defeating enemies with swarm creates more nanites at their location. [u][b]HOW DO NANITES WORK?[/b][/u] [u][b]General Design, applicable to all classes[/b][/u]:♦️ • Nanites act as an Autonomous swarm of Siva tech, capable of attaching itself onto targets, & disrupting their defensive capabilities. [u]Warlocks[/u] prioritize attaching nanites & causing them to spontaneously combust, when a target has 10 or more nanites attached to them. Doing so will create more nanites, thus creating more combustion’s. [u][b]HOW DO SIVA DIAMONDS WORK?[/b][/u] [u][b]General Design, applicable to all classes[/b][/u]:♦️ • Siva Diamonds act as a separate ability in conjunction with Siva Nanites. They’re large Diamond shaped crystals, capable of Emitting EMP blasts, & siphoning enemies of their ability energy - when caught within their radius. They pulsate & cover a wide range of 20 meters in PVE/Gambit, & 11 meters in PvP. Anything caught within the pulse will be subject to various status effects. Enemies killed while affected by these statues affects will spawn nanites. [b][u]FRAGMENTS[/u][/b] :: [i]Can only hold 2-3 at a time[/i] :: [b][u]Song of Combustion[/u][/b]:♦️ • Temporarily boost your grenade recharge rate, based on the number of nanites attached to targets. • -10 Discipline [b][u]Song of Absorption[/u][/b]:♦️ • Increase Nanite Siphon rate by 30% [b][u]Song of Harmony[/u][/b]:♦️ • Defeating combatants with nanites attached grant you class ability energy. [b][u]Song of Terror[/u][/b]:♦️ • Nanites gain increased tracking, attach onto targets longer, & deal more damage; while your super is full. • +10 Intellect [b][u]Song of Justice[/u][/b]:♦️ • Defeating targets while under the effects of siphon or disrupt greatly increase Mobility for 10 seconds. • +10 Mobility [b][u]Song of Battle[/u][/b]:♦️ • defeating a target with 10 nanites attached will auto reloads all your weapons, for 4 seconds. [b][u]Song of Symbiosis[/u][/b]:♦️ • Gain increased melee ability regeneration, While near Siva Diamonds. Melee kills while near Siva diamonds refund a large portion of melee energy. • -10 Strength [b][u]ASPECTS[/u][/b] :: [i]Can only hold 1-2 at a time[/i] :: [b][u]Siva Disruption[/u][/b]:♦️ • Charge your grenade ability to throw a Siva Diamond onto the field. PVE Combatants that come near this Diamond become [u]Weakened[/u] & [u]Disoriented[/u]. PvP Guardians will have their [u]Radar Disrupted[/u] & [u]Ability Regeneration Siphoned[/u], the longer they stand near the Diamond. The Diamond will last for 15 seconds on the field, or until destroyed. [b][u]Siva Leech[/u][/b]:♦️ • Casting your Rift will lay down a proximity detonating Siva Crystal. Enemies effected by the detonation become Disoriented, & weakened for a short time. (Roughly 5 seconds) [b][u]Siva Synthesis[/u][/b]:♦️ • While in your Rift; your health regenerates 15% faster, & you become impervious to all negative statues effects such as; Burns | Slows | Disruption | Poisons | Concession | Smoke | Blind | Siphon | Freeze | :: Check out the Arc Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258067569/0/0]Here[/url] :: :: Check out the Solar Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258078238/0/0]Here[/url] :: :: Check out the Void Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258061108/0/0]Here[/url] :: :: Check out the Ice Breaker Rework [url=https://www.bungie.net/en/Forum/Post/258168539/0/0]Here[/url] ::

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  • Edited by Infamous067: 4/2/2021 11:47:03 PM
    It all sounds really cool, my personal feedback would be replace balance glide with blink. even though it sucks, its at least an option for anyone wanting to use blink with Astrocyte verse. Air dodge would make warlocks too mobile and annoying to deal with so blink is my personal balanced jump. As for the super, you mention going on a roaming and sending off tracking nanites that explode when players reach 10 nanites? Idk about you but that seems weak, there is a reason why stormcaller is a joke. Any supers with a ttk are always going to be low tier. make the nanites instead shoot out like mini tracking nova bombs instead (5 mini tracking nanite bombs). The Radius will obviously be way smaller but it doesn’t matter since they track anyway and the instant kills will generate more nanites and cause enemies killed by nanites to explode. The nanites will only spawn on kills so if you go around hitting walls, the super is basically pointless and it gives players a way to outplay which god knows this game needs more of. So basically its going to just constantly keep spreading the nanites until there is nothing left on the area. It sounds like a roaming nova bomb fused with shadebinder but who cares? Its fun. Everything else like stealing ability energy or draining life from enemies sounds really nice so im down with that. I believe the strongest abilities in the game should require skill, stasis rewards players for literally doing nothing that requires their brains to act up. Im down for a super strong siva subclass and Im down to making it extremely lethal but for the love of god, make it so players have to actually use their brain. Sure the super may have tracking mini nova bombs but anyone smart enough to get behind cover or even create their own cover with a stasis wall grenade or a titan barricade will easily outplay the super.

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