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originally posted in: The toxicity of lfg VoG teams
5/24/2021 9:28:29 PM
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Because back then, the only communication you needed was "open this gate", then it was DPS. For a boss fight, such few communication is very lame. Its why alot of endgame players didnt like DSC for being so braindead. Eventually we figured out we could skip the communication part and just 4 ball it based on where he is position. Quick run, no talking needed, get your loot. Such a casual experience should not be considered as "winning as a team."
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  • 🤓🤓 DSC was too easy. Stfu please

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  • My response here was to Oracles encounter, not to Atheon encounter.

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  • Edited by Slevi: 5/24/2021 10:19:08 PM
    That in arises another problem. Because you could kill them out of order, meant no one was talking to each other. I saw why they had to revamp oracles encounter in order to atleast accommodate 2-3 people talking. Obviously youre mad because you actually have to put in work and communication.

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  • [quote]That in arises another problem. Because you could kill them out of order, meant no one was talking to each other. I saw why they had to revamp oracles encounter in order to atleast accommodate 2-3 people talking. Obviously youre mad because you actually have to put in work and communication.[/quote] Literally what the f are you going on about? I corrected you on what my post was about, and you doubled down on your nonsense, ESPECIALLY with your last line. I literally was talking about that OG VoG had oracles in a specific pattern. The literal only difference is the fact that you need to kill them in that order now. That is it. My god people just want to push narratives so badly, they just make 💩 up now.

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  • You were questioning why they had to change Oracles and give it a specific order and I gave you an answer to that: to create communication and teamwork. OG Vog had little to no communication up until Atheon. You could have done all encounters without talking to any of your teammates. Sounds easy, but it creates bad synergy and the wrong impression of a raid. Raids should be about working and talking to your teammates. I and many others welcome the change. A challenge was given to us and we rose to meet its standard.

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  • Edited by Lord Kielron: 5/24/2021 10:46:14 PM
    No, my thoughts as to why they require the kill to be in exact order now is 2 fold. 1) that it should have been that way in the first place, as it was patterned in the same way. Though that was not the case when they updated it in ROI, so it’s odd to change it now. 2) to help to alleviate people using the old Icebreaker strategy to cheese it. Not that it will work to alleviate it, but I could see that reasoning I may not agree with forcing the specific kill pattern, but I can see why they did it, and it’s not that detrimental. But I am an old vet and Sherpa of the OG one with 70+ clears, so what may be simple to me may not be for newer players.

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