Any activity (Override, Strikes) where Vex leave radiolarian pools on death is bugged. The liquid becomes invisible after a few seconds like it used to earlier, but if you step on the spot, it causes damage for another 5-10 seconds. You literally can't see any liquid or spots there, but they still damage you significantly. Imagine when GMs roll in and you step in an invisible death pool! Must be fixed asap.
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It’s a feature, not a glitch. The architects need a break so invisible death pools have to pick up the slack. I am really hoping for invisible stomp enemies in the next expansion.