Here are some ideas I have come up with to help push some tuning or get catalysts in the game. Let me know what you think.
Monte Carlo- Catalyst: When at Markov Chain times 5, have a chance to gain grenade or class ability generation after kill
Two Tailed Fox- Catalyst: +1 in the mag, +30 reload speed
Thousand Voices- Catalyst: +1 to mag, Add perk field prep
Xenophage- Catalyst: +7 to reserves, +30 reload speed
Cloudstrike- Catalyst: Add perk “it will come” stores precision hits for stormbringer when reloading or stowing cloudstrike. +20 handling
Tarrabah- Buff: allow Ravenous beast to be stored on stow. Catalyst: +20 range +20 stability +10 rounds to mag
Vex Mythoclast- Buff +30 range +15 rounds to mag. Catalyst buff: for every stack of overchare +20 rounds per minute to rate of fire
Queenbreaker- Rework to special slot. Add antibarrier
Anarchy- Catalyst: Add perk field prep. IF needed extend range to chain for arc traps
Skyburners oath- Buff: Add perk persistence
Thorn- Catalyst: Picking up Remnants refills entire magazine and grants +20 range and +20 reload while buff is active
Chaperone- Catalyst: Add slideshot and +15 to handling
Malfeasance-Rework: reduce amount of slugs to burrow for explosion to 4. Catalyst: +40 range and +10% damage to blockers in gambit
Sturm and Mida Multi tool- Buff: when paired with partner weapon gain 10% ads strafe speed and +30 handling
Bad Juju and Outbreak perfected- Buff: Add lightweight frame bonus
Lumina- Buff: +20 range +20 stability. Catalyst: +5 rounds to mag. Picking up remnants adds 2 noble rounds which aggressively seek allies to buff when hipfired
Last Word- Catalyst: +4 rounds to mag +30 handling
Wish Ender- Catalyst: For each pierced target +10% damage to following target. +20% if its taken as the targets
Le Monarque- Catalyst: +30 aim assist. Targets killed by poison damage explode
Jotunn- Catalyst: Add disruption break. Makes it fire unstoppable rounds when fully charged
Devils Ruin- Catalyst: +10 rounds to mag. Kills with laser partially refill mag with diminishing returns
Legend of Acrius- Buff: add 7m of range
D.A.R.C.I- Rework to special slot
Thunderlord- Catalyst: Add perks Overflow and extended mag.
Whisper of the Worm- Rework: Change Mulligan to Return to sender perk
Salvations Grip- Catalyst: Allows frozen targets to take bonus damage from primage weapons. Charges 20% faster
The Lament- Catalyst: Allows heavy attack to continue to charge when stowed
Eyes of tomorrow- Catalyst: Adds chain reaction
Rat King- buff: allow the ability to shoot while invisible without breaking invisibility
Jade Rabbit- buff: cycles through all antichampion mods. Landing body shot uses current mod in cycle, landing headshots cycles to the next
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LAST WORD GO DRRRRRRR in pvp
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Last word go drrrrrrrr
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[quote]Here are some ideas I have come up with to help push some tuning or get catalysts in the game. Let me know what you think. Monte Carlo- Catalyst: When at Markov Chain times 5, have a chance to gain grenade or class ability generation after kill Two Tailed Fox- Catalyst: +1 in the mag, +30 reload speed Thousand Voices- Catalyst: +1 to mag, Add perk field prep Xenophage- Catalyst: +7 to reserves, +30 reload speed Cloudstrike- Catalyst: Add perk “it will come” stores precision hits for stormbringer when reloading or stowing cloudstrike. +20 handling Tarrabah- Buff: allow Ravenous beast to be stored on stow. Catalyst: +20 range +20 stability +10 rounds to mag Vex Mythoclast- Buff +30 range +15 rounds to mag. Catalyst buff: for every stack of overchare +20 rounds per minute to rate of fire Queenbreaker- Rework to special slot. Add antibarrier Anarchy- Catalyst: Add perk field prep. IF needed extend range to chain for arc traps Skyburners oath- Buff: Add perk persistence Thorn- Catalyst: Picking up Remnants refills entire magazine and grants +20 range and +20 reload while buff is active Chaperone- Catalyst: Add slideshot and +15 to handling Malfeasance-Rework: reduce amount of slugs to burrow for explosion to 4. Catalyst: +40 range and +10% damage to blockers in gambit Sturm and Mida Multi tool- Buff: when paired with partner weapon gain 10% ads strafe speed and +30 handling Bad Juju and Outbreak perfected- Buff: Add lightweight frame bonus Lumina- Buff: +20 range +20 stability. Catalyst: +5 rounds to mag. Picking up remnants adds 2 noble rounds which aggressively seek allies to buff when hipfired Last Word- Catalyst: +4 rounds to mag +30 handling Wish Ender- Catalyst: For each pierced target +10% damage to following target. +20% if its taken as the targets Le Monarque- Catalyst: +30 aim assist. Targets killed by poison damage explode Jotunn- Catalyst: Add disruption break. Makes it fire unstoppable rounds when fully charged Devils Ruin- Catalyst: +10 rounds to mag. Kills with laser partially refill mag with diminishing returns Legend of Acrius- Buff: add 7m of range D.A.R.C.I- Rework to special slot Thunderlord- Catalyst: Add perks Overflow and extended mag. Whisper of the Worm- Rework: Change Mulligan to Return to sender perk Salvations Grip- Catalyst: Allows frozen targets to take bonus damage from primage weapons. Charges 20% faster The Lament- Catalyst: Allows heavy attack to continue to charge when stowed Eyes of tomorrow- Catalyst: Adds chain reaction Rat King- buff: allow the ability to shoot while invisible without breaking invisibility Jade Rabbit- buff: cycles through all antichampion mods. Landing body shot uses current mod in cycle, landing headshots cycles to the next[/quote] Most are good, but some of them are really broken ideas. Examples being: Malfeasance, Chaperone and Devil’s Ruin.
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As a Lumina/Devils ruin main, these would be kinda broken.
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[quote]Here are some ideas I have come up with to help push some tuning or get catalysts in the game. Let me know what you think. Monte Carlo- Catalyst: When at Markov Chain times 5, have a chance to gain grenade or class ability generation after kill Two Tailed Fox- Catalyst: +1 in the mag, +30 reload speed Thousand Voices- Catalyst: +1 to mag, Add perk field prep Xenophage- Catalyst: +7 to reserves, +30 reload speed Cloudstrike- Catalyst: Add perk “it will come” stores precision hits for stormbringer when reloading or stowing cloudstrike. +20 handling Tarrabah- Buff: allow Ravenous beast to be stored on stow. Catalyst: +20 range +20 stability +10 rounds to mag Vex Mythoclast- Buff +30 range +15 rounds to mag. Catalyst buff: for every stack of overchare +20 rounds per minute to rate of fire Queenbreaker- Rework to special slot. Add antibarrier Anarchy- Catalyst: Add perk field prep. IF needed extend range to chain for arc traps Skyburners oath- Buff: Add perk persistence Thorn- Catalyst: Picking up Remnants refills entire magazine and grants +20 range and +20 reload while buff is active Chaperone- Catalyst: Add slideshot and +15 to handling Malfeasance-Rework: reduce amount of slugs to burrow for explosion to 4. Catalyst: +40 range and +10% damage to blockers in gambit Sturm and Mida Multi tool- Buff: when paired with partner weapon gain 10% ads strafe speed and +30 handling Bad Juju and Outbreak perfected- Buff: Add lightweight frame bonus Lumina- Buff: +20 range +20 stability. Catalyst: +5 rounds to mag. Picking up remnants adds 2 noble rounds which aggressively seek allies to buff when hipfired Last Word- Catalyst: +4 rounds to mag +30 handling Wish Ender- Catalyst: For each pierced target +10% damage to following target. +20% if its taken as the targets Le Monarque- Catalyst: +30 aim assist. Targets killed by poison damage explode Jotunn- Catalyst: Add disruption break. Makes it fire unstoppable rounds when fully charged Devils Ruin- Catalyst: +10 rounds to mag. Kills with laser partially refill mag with diminishing returns Legend of Acrius- Buff: add 7m of range D.A.R.C.I- Rework to special slot Thunderlord- Catalyst: Add perks Overflow and extended mag. Whisper of the Worm- Rework: Change Mulligan to Return to sender perk Salvations Grip- Catalyst: Allows frozen targets to take bonus damage from primage weapons. Charges 20% faster The Lament- Catalyst: Allows heavy attack to continue to charge when stowed Eyes of tomorrow- Catalyst: Adds chain reaction Rat King- buff: allow the ability to shoot while invisible without breaking invisibility Jade Rabbit- buff: cycles through all antichampion mods. Landing body shot uses current mod in cycle, landing headshots cycles to the next[/quote] Sell he fine bright dust, my god are you idiots!!
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[quote]Here are some ideas I have come up with to help push some tuning or get catalysts in the game. Let me know what you think. Monte Carlo- Catalyst: When at Markov Chain times 5, have a chance to gain grenade or class ability generation after kill Two Tailed Fox- Catalyst: +1 in the mag, +30 reload speed Thousand Voices- Catalyst: +1 to mag, Add perk field prep Xenophage- Catalyst: +7 to reserves, +30 reload speed Cloudstrike- Catalyst: Add perk “it will come” stores precision hits for stormbringer when reloading or stowing cloudstrike. +20 handling Tarrabah- Buff: allow Ravenous beast to be stored on stow. Catalyst: +20 range +20 stability +10 rounds to mag Vex Mythoclast- Buff +30 range +15 rounds to mag. Catalyst buff: for every stack of overchare +20 rounds per minute to rate of fire Queenbreaker- Rework to special slot. Add antibarrier Anarchy- Catalyst: Add perk field prep. IF needed extend range to chain for arc traps Skyburners oath- Buff: Add perk persistence Thorn- Catalyst: Picking up Remnants refills entire magazine and grants +20 range and +20 reload while buff is active Chaperone- Catalyst: Add slideshot and +15 to handling Malfeasance-Rework: reduce amount of slugs to burrow for explosion to 4. Catalyst: +40 range and +10% damage to blockers in gambit Sturm and Mida Multi tool- Buff: when paired with partner weapon gain 10% ads strafe speed and +30 handling Bad Juju and Outbreak perfected- Buff: Add lightweight frame bonus Lumina- Buff: +20 range +20 stability. Catalyst: +5 rounds to mag. Picking up remnants adds 2 noble rounds which aggressively seek allies to buff when hipfired Last Word- Catalyst: +4 rounds to mag +30 handling Wish Ender- Catalyst: For each pierced target +10% damage to following target. +20% if its taken as the targets Le Monarque- Catalyst: +30 aim assist. Targets killed by poison damage explode Jotunn- Catalyst: Add disruption break. Makes it fire unstoppable rounds when fully charged Devils Ruin- Catalyst: +10 rounds to mag. Kills with laser partially refill mag with diminishing returns Legend of Acrius- Buff: add 7m of range D.A.R.C.I- Rework to special slot Thunderlord- Catalyst: Add perks Overflow and extended mag. Whisper of the Worm- Rework: Change Mulligan to Return to sender perk Salvations Grip- Catalyst: Allows frozen targets to take bonus damage from primage weapons. Charges 20% faster The Lament- Catalyst: Allows heavy attack to continue to charge when stowed Eyes of tomorrow- Catalyst: Adds chain reaction Rat King- buff: allow the ability to shoot while invisible without breaking invisibility Jade Rabbit- buff: cycles through all antichampion mods. Landing body shot uses current mod in cycle, landing headshots cycles to the next[/quote] Even with everything then you gotta play with only people who have everything, i have never met so many total pecker heads in my life. Smart ass punks. I think I'm about to start a different game due to, player companion lack of friendliness. So many a holes, irritably because the stress the game caused them getting to the level to be able to do enough dps anyways. I made a new account. If i were just starting is definately quit. Way more work than it's ever been
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[quote]Here are some ideas I have come up with to help push some tuning or get catalysts in the game. Let me know what you think. Monte Carlo- Catalyst: When at Markov Chain times 5, have a chance to gain grenade or class ability generation after kill Two Tailed Fox- Catalyst: +1 in the mag, +30 reload speed Thousand Voices- Catalyst: +1 to mag, Add perk field prep Xenophage- Catalyst: +7 to reserves, +30 reload speed Cloudstrike- Catalyst: Add perk “it will come” stores precision hits for stormbringer when reloading or stowing cloudstrike. +20 handling Tarrabah- Buff: allow Ravenous beast to be stored on stow. Catalyst: +20 range +20 stability +10 rounds to mag Vex Mythoclast- Buff +30 range +15 rounds to mag. Catalyst buff: for every stack of overchare +20 rounds per minute to rate of fire Queenbreaker- Rework to special slot. Add antibarrier Anarchy- Catalyst: Add perk field prep. IF needed extend range to chain for arc traps Skyburners oath- Buff: Add perk persistence Thorn- Catalyst: Picking up Remnants refills entire magazine and grants +20 range and +20 reload while buff is active Chaperone- Catalyst: Add slideshot and +15 to handling Malfeasance-Rework: reduce amount of slugs to burrow for explosion to 4. Catalyst: +40 range and +10% damage to blockers in gambit Sturm and Mida Multi tool- Buff: when paired with partner weapon gain 10% ads strafe speed and +30 handling Bad Juju and Outbreak perfected- Buff: Add lightweight frame bonus Lumina- Buff: +20 range +20 stability. Catalyst: +5 rounds to mag. Picking up remnants adds 2 noble rounds which aggressively seek allies to buff when hipfired Last Word- Catalyst: +4 rounds to mag +30 handling Wish Ender- Catalyst: For each pierced target +10% damage to following target. +20% if its taken as the targets Le Monarque- Catalyst: +30 aim assist. Targets killed by poison damage explode Jotunn- Catalyst: Add disruption break. Makes it fire unstoppable rounds when fully charged Devils Ruin- Catalyst: +10 rounds to mag. Kills with laser partially refill mag with diminishing returns Legend of Acrius- Buff: add 7m of range D.A.R.C.I- Rework to special slot Thunderlord- Catalyst: Add perks Overflow and extended mag. Whisper of the Worm- Rework: Change Mulligan to Return to sender perk Salvations Grip- Catalyst: Allows frozen targets to take bonus damage from primage weapons. Charges 20% faster The Lament- Catalyst: Allows heavy attack to continue to charge when stowed Eyes of tomorrow- Catalyst: Adds chain reaction Rat King- buff: allow the ability to shoot while invisible without breaking invisibility Jade Rabbit- buff: cycles through all antichampion mods. Landing body shot uses current mod in cycle, landing headshots cycles to the next[/quote] I'm a so sick of the amount of labor it takes to have anything in this damn game. I am over it engines gotta have the right amount of slavery put in our else they're not able to do enough damage is just do time consuming, I'm ready to quit