We all know that there is too much special ammo.
People being able to main them and almost never fire a primary weapon.
It means the ability to one shot people is far to adundant.
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To be clear, i dont have any issues with special weapons being strong.
But special ammo on spawn needs to be removed.
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The best solution for this is no special on spawn. Then special ammo drops on primary kills only, for the person who got the final blow. I'd say 2 rounds per primary final blow at maximum.
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Players will need to work for their special ammo. Then balance their play between primary and special weapons once they get it. No maining one shot weapons. More actual gunfights. A better and more balanced experience
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Heavy just staying in the crates as they are atm is fine.
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On a side note. I watched 2 streamers that i follow play Destiny 2 for the first time ever yesterday. The 3rd streamer that was introducing them to the game essentially said "stay away from pvp. Its no fun. Its super sweaty and full of nothing but shotguns & handcanons."
I couldnt even dispute that because its true. I also didnt see one person in chat disagree with it.
The game has a problem and you cant really turn to the extremely vocal pvp tryhards for feedback because they have pushed the game to be in this terrible state to begin with.
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The Problem isn't Special Ammo Economy. It's Hand Cannons Vs Shotguns is the Meta. We have ONE vaiable Primary Archetype, a Spam Cannon does more damage then a Rifle. That's just Stupid, there is a difference between a Long Arm and a Short Arm. --- Buff Rifles, and SMG's, make it so primarys can LOOK at a Hand Spammer/Shotgun Aper and REMOVE them till they change load out. RANGE AND TTK needs a Buff On Rifles, and SMGS. A Full Auto Rifle can shot Accurately with the Human Eye up to 300 Meters away, without a Scope. You add a scope and the range gets tripled. All Primarys EXCEPT Hand Spammers need a Buff in Range and TTK.