Looks as if slide nerf is targeted at specials:
Pellet spread: shotty
Stability: fusion
Flinch: sniper
So why hurt primary gunplay when the primary sandbox is on the right tracked to be balanced?
Just apply slide nerf to when wielding specials & heavy
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This hurts hand cannons more than other primaries in case you cant figure it out. No type of Rifles really suffer from the slide penalties, only hand cannons. How often do you see players sliding and shooting with any rifle? On pc all I ever see are players sliding with ace of spades and landing all their headshots because everyone has perfect aim with hand cannons. Try doing that with any rifle archetype and you get destroyed. Im glad they are nerfing slide, this will tone down the BS that hand cannons also have as an advantage over other primaries. Maybe slide shot will cancel the stability penalty so it will get more use but the flinch? Im actually happy about that. No more perfect aim hand cannon guardians when sliding.