Looks as if slide nerf is targeted at specials:
Pellet spread: shotty
Stability: fusion
Flinch: sniper
So why hurt primary gunplay when the primary sandbox is on the right tracked to be balanced?
Just apply slide nerf to when wielding specials & heavy
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Why not just don't nerf handhold supernova in pve or don't make hard light a blue weapon when shooting hives that would require effort and this studio isn't famous for doing that