Looks as if slide nerf is targeted at specials:
Pellet spread: shotty
Stability: fusion
Flinch: sniper
So why hurt primary gunplay when the primary sandbox is on the right tracked to be balanced?
Just apply slide nerf to when wielding specials & heavy
-
How many people are sliding with a fusion, or a sniper? If you slide against another player who is using a shotgun, you’re going to lose. I’m wondering if slideshot will become more valuable, or if it will become useless.