Looks as if slide nerf is targeted at specials:
Pellet spread: shotty
Stability: fusion
Flinch: sniper
So why hurt primary gunplay when the primary sandbox is on the right tracked to be balanced?
Just apply slide nerf to when wielding specials & heavy
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Some of ya'll haven't realised that you can just use a slug shotgun and not be affected by the spread changes lol. The flinch bonus factor will be annoying though, I generally just peak shot my Chaperone shots.