Looks as if slide nerf is targeted at specials:
Pellet spread: shotty
Stability: fusion
Flinch: sniper
So why hurt primary gunplay when the primary sandbox is on the right tracked to be balanced?
Just apply slide nerf to when wielding specials & heavy
-
It’s not about skill vs not skilled, slide shotgunning is easy slide shooting is easy, I just don’t want to be forced to play that way. I prefer to be able to actually defend an objective without having to run away and then 180 slide back in to get a kill…