If the title of the text isn't clear enough, it is very much because of the over-reliance of Intellect and Recovery (Mobility and Discipline to a certain degree) in PVP.
[b]Strength:[/b] The stat responsible for powered melee charge time.
Does it do anything else besides that? How about letting it scale the damage of the uncharged melee? Maybe one-hit potential at 100?
[b]Resilience:[/b] The stat responsible for the Titan Barricade charge time and damage reduction when breaking out of Stasis.
Recently made more relevant in PVE by Ward of Dawn and Well of Radiance survival now being dependent on it. Why not tie it to reducing flinch from incoming damage while also reducing damage? Maybe unfazed at 100?
The other stats are (in my opinion) already being the focal points of many PVP-builds and PVP-focused grinding. How about showing a little love to the others?
Please feel free to give your 2 cents in the comments
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Also, not to dunk on Hunters, but they're the class that most clearly plays into the power fantasy and identity of the class, They can go invis, their dodge is dependent on Mobility. Titans doesn't to the same degree. What can a titan do to protect themselves behind a barricade when AOE grenades circumvent it with ease and does tons of damage? What's the barricade good for in PVP? peek around corners? On top of that, Titans are not the bullet sponges as a tanky class is supposed to be. As a Titan, you should at least have a little longer ttk or reduced flinch from primary gunfire or reduced damage from an enemy shotgun to the gut. Trying to run into an enemy team to shoulder charge, they melt you before you can even get close enough to make contact with a hit. You don't feel powerful, you feel like an idiot. In PVP, many times the ones with higher Mobility gets to the advantageous positions on maps before others, more effectively disengage encounters, and therefore, has the higher chance of survival and success in a match. What good does Resilience do if you're slower? NOTHING!