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Destiny 2

Discuss all things Destiny 2.
Edited by SonOfCimbria: 9/20/2021 9:11:06 AM
20

Make every Stat matter?

If the title of the text isn't clear enough, it is very much because of the over-reliance of Intellect and Recovery (Mobility and Discipline to a certain degree) in PVP. [b]Strength:[/b] The stat responsible for powered melee charge time. Does it do anything else besides that? How about letting it scale the damage of the uncharged melee? Maybe one-hit potential at 100? [b]Resilience:[/b] The stat responsible for the Titan Barricade charge time and damage reduction when breaking out of Stasis. Recently made more relevant in PVE by Ward of Dawn and Well of Radiance survival now being dependent on it. Why not tie it to reducing flinch from incoming damage while also reducing damage? Maybe unfazed at 100? The other stats are (in my opinion) already being the focal points of many PVP-builds and PVP-focused grinding. How about showing a little love to the others? Please feel free to give your 2 cents in the comments

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  • I may not agree with the strength, but for resilience, something needs to be done to make it worthwhile, but I don't think flinch reduction is the right way to go. some buff is needed, maybe just more HP from investing in it could be a solid start, or to target shotguns and snipers directly, attach some additional bonus that grants damage reduction when taking massive damage in a single moment that becomes more powerful the more you spec into resilience while NOT reducing super damage, I don't know what the scaling would be for all ten levels, but my idea for the max level affect would be that a shotgun blast would only send you to halve health, yes that means you could still be punched out, but at least you would have one more chance to fight back while also reducing the affective range of shotguns because they would NEED to follow up the attack, and for snipers, the max level affect would be that a headshot breaks all of your shields, at least taking you out if the fight to heal, or needing a team mate or a follow up attack to finish you.

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