As the title suggests, I think trials being what it is. you personally should not be able to stack intellect to a stage where you can basically get a super within the 3rd/4th round. this excludes basically any other super regen perk/mod which depending on the setup, map and who derpy the enemy are you can with some "luck" get one up by the 2nd/3rd round which to me is just not right.
Supers exist, supers should be used, but being able to potentially with correct regen stacking push 2 supers in a trials match is unhealthy.
Im ok with allowing thresh and stuff to promote super regen and exotics giving "returned super energy" but trials needs to be more about gun play than it does about 3 specific supers, namely TTD, Revenant and BTS. this would go a long way in promoting different builds and easily balancing out supers in trials specifically.
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[quote]As the title suggests, I think trials being what it is. you personally should not be able to stack intellect to a stage where you can basically get a super within the 3rd/4th round. this excludes basically any other super regen perk/mod which depending on the setup, map and who derpy the enemy are you can with some "luck" get one up by the 2nd/3rd round which to me is just not right. Supers exist, supers should be used, but being able to potentially with correct regen stacking push 2 supers in a trials match is unhealthy. Im ok with allowing thresh and stuff to promote super regen and exotics giving "returned super energy" but trials needs to be more about gun play than it does about 3 specific supers, namely TTD, Revenant and BTS. this would go a long way in promoting different builds and easily balancing out supers in trials specifically.[/quote] Trials needs something done dudes getting supers way way too early. I don't think that's the mods or the skill
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Edited by RonnieOP: 10/16/2021 4:27:18 PMTrials is the first to 5 wins. Whats the issue with getting a super by the 3rd or 4th round? That would mean they would get 2 supers if the game was close and went 8-10 rounds. I don’t see why that’s an issue?
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You really want to go there what they should be doing is having each class and subclass set with a specific attribute loadout. Fixed armor, fixed restoration, fixed mobility and ability regen based on what their subclass is. Because this /is/ about competition. But people really don't want fairness or balance.
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Lol imagine the folks that dealt with prime geomags for the last 4 seasons. They must be rolling right now! 😁
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[quote]As the title suggests, I think trials being what it is. you personally should not be able to stack intellect to a stage where you can basically get a super within the 3rd/4th round. this excludes basically any other super regen perk/mod which depending on the setup, map and who derpy the enemy are you can with some "luck" get one up by the 2nd/3rd round which to me is just not right. Supers exist, supers should be used, but being able to potentially with correct regen stacking push 2 supers in a trials match is unhealthy. Im ok with allowing thresh and stuff to promote super regen and exotics giving "returned super energy" but trials needs to be more about gun play than it does about 3 specific supers, namely TTD, Revenant and BTS. this would go a long way in promoting different builds and easily balancing out supers in trials specifically.[/quote] They should just make Intellect do something else in PvP, and have super energy be completely static for everyone unless you actually get kills or use Thresh.
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I can agree with this. Couple weekends ago most of my kills was abilities kills and I had my super on round 3.