Bungie just nerfed the wrathborn and expunge farm for candy and pages to force players to complete 100 strikes instead of finishing the event quickly.
Here is what I don’t understand: why make players do more long boring core activities? Surely it’s understood that people are farming these 3 minute activities because they aren’t boring, broken or completely neglected unlike strikes, crucible and gambit.
This idea of squeezing as much playtime out of us artificially by removing fun and speedy farms, rather than fixing the current playlists that offer no fun factors and have been virtually unchanged in years is just a testament to where priorities lie as a company. Instead of throttling candy and pages, how about incentivise use to play gambit? Crucible? Especially strikes? Gambit has been a broken, boring, repetitive mess for the past year or more and has seen no changes. Strikes have seen no changes since year 1 and don’t NEARLY compare to how good the playlist was in d1 (specifically: score, better modifiers, better and more rewarding loot, strike specific gear).
Just a little something to think about.
P.S: Buff leviathans breath
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The event is the same as the seasonal structure. New season/event starts Do five minute intro/quest Get taste of content Get thrown back to the "core" that hasn't been updated in literal years to try and earn some new convoluted currency, to experience some more of the new content Get capped and told to come back next week This is what the game is now.