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1/13/2022 6:13:07 PM
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Orb mods are highly unnecessary and will hurt the game more than help it.

These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods. It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs. Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…

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  • Sad thing is they are still gonna do it anyway bungie doesn't really care bout feedback only thing they listen to is money.

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    • Can we just putt the Masterwork mod on the Ghost shell?? Like armor is already overinflated with mods as is.

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      • Rip Orbs...

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      • Oh great you fixed that troublesome masterwork weapon orb generation problem!…said nobody ever. Oh dear lord. So what exactly is the point of master working a legendary weapon now if it doesn’t make orbs? Literally does nothing. Don’t even need it for a kill counter.

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        • Masterwork Orbs was always a bad idea and now its spoiled players. The Masterwork concept should have never been introduced and we should have been crafting our own rolls long ago.

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          • I just want to know how many pre orders funded this change 😂 If you think you are mad now wait until the weapon crafting details get released I have a feeling it is gonna be transmog levels of bs all over again Season of the nerf is almost over but sadly it seems the theme is getting carried over to the next expansion

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            • All the changes are going go happen I just love destiny it I’m has become my bae for better or worse idk but I love no other game as much as my character and stats and bungie can make it easier to find a way to distribute pesky wasted stats points etc we will see what the future holds. Back to topic on conversation, all changes lead to one main road to one objective, generate glimmer in the real world. Is it worth it to invest or deserved we will see, art and beauty is always priceless eh said sonoagun I am sure someone else said it too but I just don’t know who. We play to support the game, and let’s give the changes a try and see how it works, or give feedback upon playing the next expansion, all changes are for the better of all players, we can always give feedback and start with that. I have always found that sometimes I don’t like certain things and I have given feedback on that one aspect of the game changed long ago When clan first started or I should say being promoted, players would receive legendary engrams from sweet lady Hawthorne and the loot pool included weapons from raid and trials !!! That was like freebies, and I loved that, not all of us raid or play trials, but to still get the loot because someone in your clan completed those activities and we were rewarded nonetheless . Alas that is no more, and for the let me count 1234 about 5th time I am asking can we please have that again, it keeps players returning and feels good to be a part of clan. I would pay real world glimmer to have that option unlocked, just saying you can put a nice quest to unlock this objective so other players don’t whine about other players.

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            • Did you know most Exotics today have a catalyst in the API? Sure, many are either placeholders to prevent a crash, and others are dev tests that likely won't see the light of day, but still. Jotunn had one introduced in S6, Cloudstrike in S12. In total, 79 of the 85 or so weapons have catalysts in the API, meaning all Bungie has to do is think of an effect for ones that aren't released (Like the aforementioned ones, and others like Last Word and Thorn), but that would require too much work for poor wittle Bungie. Plus it has the added effect of nerfing Charged with Light builds. So why do the logical thing that would please players, when you can piss everyone off and confirm to us you have no damn clue WHY we use Orbs and WHY we use Charged with Light.

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            • I'm fine with it, honestly. Ammo finders don't really do enough for me to care about them, and there aren't any other helmet mods that are particularly worth using for me as a solo player (i.e. in non-raid content). At least this way I can generate orbs with Thunderlord and The Last Word. (Yeah, I use TLW in PvE. Lucky Pants gang!)

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            • I think the mods are a good idea. What I do not like is that they remove the orb creation from the masterwork weapons. It would be way better to have both ways to create orbs: mods for the weapons that haven't been masterworked (like exotics without catalyst) AND masterworked weapons (to free up precious mod slots in the helmet)

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              • My orbs identify as female and are “essential workers” so Federal protections are in place and I will sue! Supreme Court Decision: your orbs belong to Bungie and they can do as they please with them… TLDR: Bungie’s game, play for free and stop paying to play. Still TLDR: don’t pay won’t be played…

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              • I’m honestly surprised there aren’t more people from the Bungie defense league saying something about power creep on these posts Did they finally give up and realize bungie’s incompetence?😳

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                • Edited by Killacybin: 1/14/2022 6:21:43 AM
                  Just hear to make my opinion known along with everyone else. I do not think this is a good option, all the time spent on masterworking different guns feels wasted and invalidated. Once again feels like my time and energy as a customer/player is not being respected and valued. Just get rid of masterworks completely if this is the case, doesn't make any sense to just get a kill counter for masterworking. Typical 1 step forward 2 steps back, nerfing things that nobody asked for. Not to mention mod over crowding and other really obvious problems with doing it this way others have pointed out. Honestly what are y'all thinking??

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                  • 1
                    🤣🤣🤣 🤣🤣🤣🤣🤣🤣🤣

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                  • Well. Looks like bungle finaly lit a match in a flour mill with this one. How many pages of "nuuooooooo" can we fit in one forum? (If you don't get it, flour mills have a worse record for explosions than fire works factories)

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                  • Just adding my two cents to say that I am also completely against these orb mods, and making masterworked weapons NOT create orbs. This isn't it Bungie. Instant fail.

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                  • Yeah as usual bungee makes a huge mistake just like sun setting and in the future to live to regret it and then somehow try to fix it

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                  • The leaks prophesied this last year, and it was unfortunately correct. The end is nigh! [spoiler]Do I really have to put a /s?[/spoiler]

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                  • I agree this is an absolutely lazy way to deal with exotics generating orbs and its aggravating to someone who took the time to masterwork all their legendary weapons

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                  • Agreed. Bump

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                  • 17
                    It’s like the boots traction mod all over again, even if this orb mod cost 0 energy it still takes up a slot better served for other mods. If anything it needs to be intrinsic on all masterworked helmets

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                    • Shoulda just gave us extra cheese mods so every weapon can shoot through walls track you around corners etc… so that every player that doesn’t run the cheesy bs can have a level playing field

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                      • This a a change sold to us as "the community asked" when the cold truth is this is a change to nerf High Energy Fire and Protective Light.

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                        • Masterworked weapons should still generate orbs. The armor mod should only have to be used to generate orbs from non-masterworked weapons. If they did this, I wouldn't have a problem. So why not do it this way, Bungie?

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                          • It's just tone deaf and then some. Precious materials? Weapon Masterworks take cores, shards and glimmer, were not talking about armour here. It's already bad enough that any end game content completely removes your ability to use mods in your arms, now we've got to give up a finder mod for orbs? That's charged with light builds pretty much tanked. You've already killed warmind cells so now it's just wells, until you kill those too I guess.

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                            • Lets not forget armor still only has 10 energy, so an extra mod slot does jack -blam!- anyway. As if this wasn't an already horrid change to begin with.

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