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Destiny 2

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1/13/2022 6:13:07 PM
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Orb mods are highly unnecessary and will hurt the game more than help it.

These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods. It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs. Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…

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  • Did you know most Exotics today have a catalyst in the API? Sure, many are either placeholders to prevent a crash, and others are dev tests that likely won't see the light of day, but still. Jotunn had one introduced in S6, Cloudstrike in S12. In total, 79 of the 85 or so weapons have catalysts in the API, meaning all Bungie has to do is think of an effect for ones that aren't released (Like the aforementioned ones, and others like Last Word and Thorn), but that would require too much work for poor wittle Bungie. Plus it has the added effect of nerfing Charged with Light builds. So why do the logical thing that would please players, when you can piss everyone off and confirm to us you have no damn clue WHY we use Orbs and WHY we use Charged with Light.

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