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Destiny 2

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1/13/2022 6:13:07 PM
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Orb mods are highly unnecessary and will hurt the game more than help it.

These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods. It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs. Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…

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  • Edited by Olórin: 1/15/2022 3:39:18 AM
    So if i understand correctly, the orb change was mainly due to the whole Exotics without a Catalyst should drop orbs... Which i agree. So why couldn't they just let Exotics as a whole drop orbs and with a Catalyst drop extra 1 or 2 orbs (Only in PvE). Saves us losing a mod slot in our helmet, that being said, the armour mod system needs updating too imo, mod cost/utlity space should be more lenient since theres more and more mods incoming each expansion/season. Why cant they just have additional Mod slots become available when you masterwork your gear.

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