saw some posts about how limiting champions are.
instead of several changes or extra ghost mod slots for them let's buff artifice armor.
Artifice armor has 1 extra slot for artifact mods.
that artifact slot should have the ability to slot 1 mod for 0 cost because with buildcrafting
all the energy slots are eaten up, barely 2-3 mod per armor piece and there's no energy left for anti overload etc.
pairing 1 legendary weapon anti champion mod is going to be better since that's what's going on already to minimise cost.
1 legendary then arbalest insta stun barriers while other's melt,
divinity stuns overloads while legendary weapons inconsistently let them regenerate health despite continuous hits,
any unstoppable legendary is going to be fine and only 1 fireteam member can be enough also devil's ruin is deadlier the closer stuff gets to you.
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[quote]saw some posts about how limiting champions are. instead of several changes or extra ghost mod slots for them let's buff artifice armor. Artifice armor has 1 extra slot for artifact mods. that artifact slot should have the ability to slot 1 mod for 0 cost because with buildcrafting all the energy slots are eaten up, barely 2-3 mod per armor piece and there's no energy left for anti overload etc. pairing 1 legendary weapon anti champion mod is going to be better since that's what's going on already to minimise cost. 1 legendary then arbalest insta stun barriers while other's melt, divinity stuns overloads while legendary weapons inconsistently let them regenerate health despite continuous hits, any unstoppable legendary is going to be fine and only 1 fireteam member can be enough also devil's ruin is deadlier the closer stuff gets to you.[/quote] I got all 3 champion misss on my Titan