I was going back through the D1 Sunbreaker Titan perks and abilities and man I forgot how beastly they were. One of the perks we had is basically what the exotic Hallowfire Heart does. Then remember these perks and why didn’t we just keep them when you guys made D2?
1. Stoke the Forge
Natively reduces the cooldown of your Sunstrike melee. Getting a killing blow with Sunstrike instantly recharges it.
2. Flameseeker
Your Hammer of Sol will alter its flight path to seek out your enemies.
3. Explosive Pyre
Enemies felled by your hammer explode, chaining fiery Solar damage to others.
4. Simmering Flames
When Super energy is full, grenade and melee abilities recharge twice as fast.
5. Cauterize
Enemies brought down by your fire regenerate your health
6. Fire Keeper
When standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer.
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They’re all still here is spirit: 1. Sunspots regen your abilities twice as fast 2. Not in the game, but kinda unnecessary 3. It’s actually a perk rn. 4. Hallowfire heart is a thing 5. On bottom tree, getting kills with any abilities heals you. Sunspot kills also heal you 6. Hammer of sol lasts longer, but the overshield isn’t there.