If you're reading this post, you're probably looking for some tips on what to do with your Void builds. You might be preparing for a good start with the DLC or the DLC is already out by the time you read this. Now this post is mostly just for Warlocks, but if the DLC launches and any of these notes come in handy for your other characters, then help yourself to this.
- Warlocks: Devour and Chaos Accelerant.
Starting next season, you will be able to use these two abilities at the same time. Grenades can no longer be consumed for Devour due to how both the abilities work/worked prior to The Witch Queen, but getting kills with Void grenades or any Void ability will activate Devour instead.
Devour does three things. Kills while Devour is active will increase its duration by a little bit, it will heal you by a lot instantly and it will return a bit of grenade energy. Due to the nature of this ability alone, it is used a lot in PvE for grenade builds.
Chaos Accelerant allows players to charge their grenade into a bigger, more-devestating grenade (not to be mistaken with acquiring grenade energy because you must have a grenade ready). Going forward from The Witch Queen on, you will be able to charge up Vortex, Axion Bolt, Scatter and now Magnetic Grenades into special variants. Magnetic Grenades will turn into Handheld Supernova, so Handheld Supernova is officially tied into the Chaos Accelerant ability specifically now.
With the exotic gauntlets Controverse Hold, upon hitting an enemy with a charged grenade (Chaos Accelerant), unless something changes with the DLC, will return around half of your grenade energy in PvE and around 25% of it in PvP (I don't know the exact values).
Verity's Brow increases grenade damage and the charge rate when you get kills with weapons matching your subclass element, including using weapons with Osmosis, where it changes the element of the gun when a grenade is thrown until stowed.
But the big picture here overall is that Devour and Chaos Accelerant can be used together. You could even run Controverse Hold with it and get charged grenades that heal you and return even more grenade energy if you kill enemies with them. Verity's Brow could also benefit using both of the abilities at the same time where you get charged grenades a little bit more often and they hit a lot harder.
- Grenade Kickstart.
This is a good armor mod. You throw your grenade, you get energy back when you have no energy left. That's the simple way of putting it. It also stacks with itself. But it has its limits. For starters, this mod has a delayed activation. If you acquire grenade energy in any way before it activates in like half a second, then it will not activate. Hitting an enemy with a charged grenade too early with Controverse Hold equipped will prevent it from activating. Using something like Nothing Manacles will flat out prevent this mod from working because you almost always have another grenade in the process of charging, not meeting the conditions of the mod.
- Impact Induction.
When you damage an enemy with a melee attack while this mod is equipped, it returns a small amount of grenade energy. This also stacks with itself, but there is a cooldown before this mod can be reactivated. There is also going to be a new Void Fragment/ability with 3.0 where melee kills restore grenade energy. You run Devour along with these two things and melee kills can be getting you lots of grenade energy back.
- [i]Telesto is compatible with the Explosive Wellmaker mod.[/i]
Telesto just does what it does and apparently that includes generating Solar elemental wells from fast double kills with this mod. The mod states that it has to be explosive damage specifically. Guess Telesto projectiles count. And with these being Solar elemental wells, that also means that you can run Well of Ordnance mods and make the wells grant you grenade energy, regardless of your subclass element. And since apparently Void weapons like Telesto will have some synergy with certain Void Fragments later, that just makes this that much better. I can't begin to fathom what chaos Telesto is going to bring to the sandbox when Void 3.0 happens. Wasn't expecting Telesto to be so Well-friendly.
And there are many more things in the game that explain themselves. I don't have time to go over all of it. Personally, I see myself running a Grenade/Super build in the future using Ashes to Assets. And who knows? Maybe when the DLC launches, we'll be seeing Titans and Hunters with Devour later on. Curious to know what that would be like.
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This is mostly trash and incorrect. Stop
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Don’t leave out the classic Nezarec’s Sin loadouts
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Stuff like this is cool and all but why not let players figure it out by themselves? This is why we have a ton of players running the same exact thing every season, you guys tell them what to use and they blindly follow. Those guys wont even bother to experiment to come up with their own builds.
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Boy oh boy am I super excited for Voidlocks using Mida and overcharged Axion Bolts to absolutely shred the crucible. 0_0
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I'm just glad hunters will finally get decent void grenades.
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I'm looking forward to using Secant Filaments along with both Chaos Accelerant and Child of the Old Gods, effectively letting you use all 3 Aspects at once.
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I'd run devour + nothing manacles. Gives you free chaos accel without even charging your scatters and opens up an aspect for void buddy.
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Titan Grenade build: Heary of Inmost Light + new Void aspect that regens grenade energy on melee kills. Victory.
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Nailed it ! That build is already busted without devour and by using void wells, but Void Warlocks are definitely gonna be super strong starting next week. Titans can also make good grenade builds with Volatile and the new Bullwark aspect giving grenade energy when you have an overshield ! Lots of grenades and void explosions either way lol