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Edited by Link: 2/20/2022 12:22:43 AM
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Class items should be a one time drop that can be redeemed from collections OR they should get a full rework

The ONLY reason they exist as a drop is their light increasing properties but that’s where it ends. Nothing is more frustrating than doing a raid, iron banner or trials just to be rewarded with a class item that will literally do nothing for you especially if you’re at light cap. Even adding a small amount of stats to class items would be enough for me to care but we don’t even have that. They are a plague on the loot pool considering they have no farmable factors yet we can get them more than once in an activity. I say do one of two things: - rework them completely. Add stat distributions (not as substantial as normal armor) to give us a reason to care about getting a class item in an activity. - remove the class item from the loot pool once you’ve obtained it from and move it to collections once you have it so it can acquired again. - make a large selection of traits (perks) to class items that change gameplay in a variety of ways. These could work like weapons as if you’re trying to get a good roll which would give more reasons to go for them. Either way, class items need to change because they have been literally useless for far too long without any discussion on the matter. Especially when I only use 4 class items and dismantle any and all that come my way after.

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  • Edited by Demon_XXVII: 2/20/2022 9:07:55 AM
    Here’s my idea for the stats on class items The 10 (5x2) spread Can be used (in any variation) to ‘top up’ stats on other armour pieces Say you have 17 strength on a chest piece, take 1 off the class item & add it to the chest piece (for a total of 18) Then when masterworked it jumps into the 20 category Or alternatively, add any of the points to wherever you need them, or leave them on class item and use elsewhere (capability to reset and place them elsewhere) (Also, the fully ‘10’ energised class item can carry its own +10 mod & any other mod, regardless of element) Also Any new designed armour class item shouldn’t be part of rewards in Iron Banner/Raid/Trials/etc (but be rewarded from the first quest step/secret chest/[i]Rank 1[/i] vendor) & be at [b]maximum pinnacle[/b] light level This also gives the player the item for Transmog/infusion etc - but then doesn’t dilute the loot pool later on when looking for 65+ armour Edit: obviously not perfect - but possible solutions

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