The ONLY reason they exist as a drop is their light increasing properties but that’s where it ends. Nothing is more frustrating than doing a raid, iron banner or trials just to be rewarded with a class item that will literally do nothing for you especially if you’re at light cap.
Even adding a small amount of stats to class items would be enough for me to care but we don’t even have that. They are a plague on the loot pool considering they have no farmable factors yet we can get them more than once in an activity.
I say do one of two things:
- rework them completely. Add stat distributions (not as substantial as normal armor) to give us a reason to care about getting a class item in an activity.
- remove the class item from the loot pool once you’ve obtained it from and move it to collections once you have it so it can acquired again.
- make a large selection of traits (perks) to class items that change gameplay in a variety of ways. These could work like weapons as if you’re trying to get a good roll which would give more reasons to go for them.
Either way, class items need to change because they have been literally useless for far too long without any discussion on the matter. Especially when I only use 4 class items and dismantle any and all that come my way after.
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Elemental affinity is just about the only useful thing for class items. Once you've got all four different elements there really isn't a reason to save any other ones besides sentimental reasons.