The update to "fix" the void soul's behaviour made it better, yes, but it was FAR from sufficient. It still gets stuck on terrain, usually if the original target dies on route, then it'll just yeet itself in a random direction instead of trying to target the next nearest enemy.
But the biggest issue currently is that it simply refuses to go anywhere half the time. This is especially egregious in crucible, where I can land a headshot with a hand cannon and the void soul is somehow still not motivated to go after that target. I want it to be helping me get a kill, not flying out there when my target is already an inch from death so that I've killed it myself before the soul even gets there! How useless is that? An ability whose time to activate and travel to the enemy (if it travels at all) is longer than the average TTK with any given primary. There's no excuse for this.
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Yeah It happens a lot, I noticed its not about the amount of damage you do but the amount of hits you land. I can land 3-4 shots with an smg across the map and the orb will travel to the enemy player. If I land one hit with the scout it just wont even bother. I assume this was to avoid the orb traveling towards enemies that get one shot in pve but its also affecting pvp in that sense. The traveling speed is terrible and tracking has been buffed a bit but I don’t think its enough, majority of the time its just hitting walls or floors. Its not the worse ability in the game but its definitely in need of another buff. It doesn’t have to deal a ton of damage or anything, it just needs to be consistent.