The update to "fix" the void soul's behaviour made it better, yes, but it was FAR from sufficient. It still gets stuck on terrain, usually if the original target dies on route, then it'll just yeet itself in a random direction instead of trying to target the next nearest enemy.
But the biggest issue currently is that it simply refuses to go anywhere half the time. This is especially egregious in crucible, where I can land a headshot with a hand cannon and the void soul is somehow still not motivated to go after that target. I want it to be helping me get a kill, not flying out there when my target is already an inch from death so that I've killed it myself before the soul even gets there! How useless is that? An ability whose time to activate and travel to the enemy (if it travels at all) is longer than the average TTK with any given primary. There's no excuse for this.
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It goes to the nearest enemy where you aimed. Ive never heard of it curving that wasnt its target