Destiny 2 will absolutely never ever have a competitive scene solely based on the reliance of aim assistance and the amount of builds you can make around it.
The aim assist stat is a hidden stat to increase target acquisition and essentially give you the right moment to fire and all weapons have this stat and it is only visible in certain apps and websites (Ishtar commander? And Destiny item manager?) Only certain perks can increase this stat like elemental capacitor, moving target and hidden hand. Pair this with the one shot headshot weapons like snipers and linear fusions and you get a busted meta that promotes a restriction of play inundated with eye of sol, adored, lorentz etc.
Let me also bring to the table; bullet magnetism. Bullet magnetism isn't a stat per say but a fundamental mechanic to help ensure your bullets hit your target by essentially making sure the bullet somehow increasing its own hitbox. This applies to every weapon but some more than others. Linear fusions have among the highest bullet magnetism (Queenbreaker, LMFAOOOO and Reed's Regret)
The combination of these two aspects of gunplay making destiny feel super good but also hurts the PvP aspect because the most deadly weapons feel the easiest to use. As you can see in the clip I put, I had an astronomically small window to pull the trigger and I hit confirmed in the head but there's one thing you should know: That was my absolute first shot ever with that particular weapon and I have only picked up a sniper in PvP in two occasions before this in the 5 years I've been playing Destiny 2. So the next time you get killed or bagged by something like this, remember that PvP can be a very bad joke.
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Bungie announced early on in destiny’s development that they would in no way be pursuing another MLG/comp environment. I’d hope no one is expecting otherwise