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Destiny 2

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5/25/2022 2:36:05 PM
14

Warlock solar 3.0 is underwhelming

My biggest thing I didn’t agree with when I first looked at the 3.0 version and what I noticed right away was 2 aspects got wasted, and making Phoenix dive a class ability was a little eh, icarus dash and heat rises go hand in hand together, separating the 2 and making them their each own aspect wasn’t great in my opinion, they should have kept those 2 together under 1 aspect (heat rises) and adding Phoenix dive to that would have been fantastic ( all mobility together) and thus leaving a slot available for a new aspect that would add more to the 3.0 version, the class ability again if they wanted to create 3rd new one cool but having just the 2 rifts (healing and empowering) is just fine with me

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  • Too much emphasis on Scorch/Ignite mechanic like its a big thing. When ignite is almost pointless and forgettable in actual battle. [u]PVE[/u] Its impossible to play the game normally using one grenade or a melee snap to activate the ignite. You have to combo two abilities together or use super. The requirement is too steep for a core mechanic. Its hard to find a place for ignite use, because it comes too late(enemies dead/dying) or too hard to activate. [u]PVP[/u] The fragments are mediocre for pvp. 90% feels like useless filler. Funny how everything is Scorch/Ignite related and somehow the other melee ability "Celestial Fire" has zero scorch. Overall a huge letdown for warlock solar 3.0.

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