I imagine for most people too that it’s pretty frustrating to use 2 seasonal mods on exotic armor which removes any room for mods that matter like reloaders on arms or reserves on the chest.
I was thinking maybe reintroduce etheric light or glass needles in master dungeons as a drop and if you apply it to any exotic armor it will give 1 artifice slot.
Just an idea but it will be a very good QoL update.
-
Edited by Demon_XXVII: 7/17/2022 11:23:23 PMAltering the artefact mod system, so the mods (once unlocked on the artefact) for Anti Barrier, Unstoppable & Overload work intrinsically when the correct weapon system/grenade is equipped Unlock on artefact = unlocked & ready to use - no need for mod slot on armour That’ll help greatly Also Crafting, Or actually [b]recrafting[/b] of our actual exotic & legendary armour No need to destroy all our hard work A recrafting would allow the user to obtain/earn extra mod slots & redistribution of perk numbers (increments of 1 point) via levelling, materials (make the system easier via glimmer, legendary shards & prisms) Not a cheap option, but much easier than RNG screwing the player over again Also A very simple idea to make the class item desirable Class items now drop with 10-25 points (this makes end game Raid/IB/Dungeon/Trials & +2 pinnacle rewards valuable) These points (increments of 1 point) can be used up across ALL the other four armour slots to bump the stats into the next tier system) Make them rare & worth the while obtaining a +25 Class Item