[quote]Before void 3.0, it gave a bonus 25% damage on top of improving the grenade functionality.
Now, it just improves grenade functionality, no damage buff. In addition, it only has one fragment slot, suggesting it’s super powerful.
Now look at the new Touch of Flame on Solar 3.0 dawnblade. It has two fragment slots, and just straight up gives more to grenades, with 2/4 getting more damage. You don’t even need to charge these nades either.
Idk what the goal here is, but the difference of power level is staggering. All I can say is that void warlock feels pretty awful in stuff like GMs now.[/quote]
This is due to fragments being added that apply a debuff and that extend the duration of the grenade. It also got a damage buff as well. Overall, it’s far better. It was incredibly good for contest VotD.
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How did it get a buff for damage? I remember them reducing its damage by 20% in return for it having a suction effect.
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[quote]How did it get a buff for damage? I remember them reducing its damage by 20% in return for it having a suction effect.[/quote] They buffed pretty much all grenade damage in pve by 25%.
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That was before 3.0 if I’m remembering correctly. Hence, it felt much better. My main gripe is that Chaos lost the bonus 25% damage it used to have before 3.0. Add that loss to the vortex reduced damage and it just feels kinda awful now.
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[quote]That was before 3.0 if I’m remembering correctly. Hence, it felt much better. My main gripe is that Chaos lost the bonus 25% damage it used to have before 3.0. Add that loss to the vortex reduced damage and it just feels kinda awful now.[/quote] Yeah, but you couldn’t apply a debuff with it or extend the duration as far as you can now. The ability to suck in enemies also means you end up damaging them for longer as well. Add in devour and you get more up time too and get healing on every kill. Overall it’s much stronger. Was probably my main source of add clear on the contest raid.