Chaos = more enemy spawns, more random events, harder patrol missions, just more chaos (ex. Alters of Sorrow event on the moon).
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Not really interested in chaos but could definitely see some improvements. -Being able to pick up more than one patrol at a time. -More repeatable or expanded patrols (kill patrol, instead of killing 15 things and it going away, kill 15, then 15 more, or a growing amount for a slightly increased reward) -Patrols that actually use parts of the map that see little to no traffic outside of a mission or strike. Patrol is meant to be the easy going part of the game, and yes it could use some depth but I don't want to see what is essentially the learning area turned into a grandmaster.