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8/25/2022 8:49:00 AM
11

Titan melees prioritising uncharged melee, thunderclap unreliable.

The Titan melees constantly use the uncharged melee if an enemy is close, making use of thunderclap impossible at times especially with enemies that rush you. I play on controller so i'm not sure if its the same on mnk but i feel this is major issue with the kit.

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  • [quote][b]Auto-melee[/b] is the new name for the melee action that you’re used to. Your melee is context-sensitive and its behavior will change based on your equipped ability and your proximity to enemies. It usually does its job well but will occasionally betray player intent. [b]Charged melee[/b] is a new action that will always activate your charged melee ability upon button press, regardless of whether an enemy is in lunge range. Pressing the input when your melee ability is not fully charged will perform no action and cause the melee-ability icon to flash red, similar to how the grenade ability works. [b]Uncharged melee[/b] is a new action that will always activate your uncharged melee, even when your charged melee ability is fully charged. It’s fairly straightforward, but here are some things to note: - Melee attacks trigger as soon as the button is pressed, not when it’s released. Melee attacks don’t wait to see if you’re still holding the button before starting. This means you can’t set any of the melee actions to a long-press or double-press input. - Game controllers have a limited number of inputs, so you may need to get creative with how you map your controls. Personally, I like to put charged melee on RB/R2 and uncharged melee on right-stick click/R3. This doubles up the Finisher and Uncharged-Melee actions on right-stick click/R3, which will prioritize finishing enemies over melee-ing them if the enemy is in a finish-able state. - If you assign charged melee and uncharged melee to the same input, it will always prioritize the charged melee over the uncharged melee, which is the opposite behavior of the auto-melee action. [/quote] https://www.bungie.net/en/News/Article/50519

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