I have just noticed and heard from other people that the Thunderclap melee resorts to a normal uncharged melee when enemies are close, even when you separate your inputs for charged vs uncharged melee. Just wondering if this is on the radar to be able to activate Thunderclap more consistently when enemies are closer to you.
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Edited by ScribeTheMad: 9/1/2022 6:40:01 PMEven if you unbind uncharged melee entirely it still does it, completely ruins the melee. I just don't understand the logic to building an uncharged melee *into* a charged melee, defeats the entire point of having them be separate keybinds. Edit, spelling.