This will be a 1 of 3 parts of me brainstorming some potential ideas to buff the new 3.0 subclasses. While overall the light subclass reworks have been great, there are some "not so great" stuff that needs some tuning. I'll be staring with Warlocks since its my least used class
[b]Dawnblade[/b]
- Daybreak
     - Now intrinsically scorches targets
     - Kills restore a portion of super energy 
      (amount of super energy reduced in 
       pvp)
     -While Daybreak is active, using 
      phoenix dive cost super energy (but 
      you can spam it, similar to how it was 
      in the old Bottom tree node)
-Phoenix Dive
     -Reduced cooldown to be in line with
      both hunter dodges and thruster
-Touch of Flame
     -Defeating scorched targets causes 
      them to ignite (these ignitions would 
      be smaller and do less damage than a 
      regular ignition to balance it)
-Icarus Dash
     -Has 2nd dodge intrinsically
     -Now while Heat rises is active, the first 
      dodge cures you (has an internal 
      cooldown)
For Dawnblade, I was a good spot and people were overreacting to the changes, though it was a bit half baked on some parts, these changes should hopefully make it complete
[b]Stormcaller[/b]
-Stormtrance
     -While amplified, increases the duration 
      of Stormtrance (similar to the old 
      Transcendence perk)
     -While Stormtrance is active, you can 
      activate Lightning surge (uses super 
      energy)
-Chaos Reach
     -Damage ramps up the longer the super 
      is active (it would be around a 25-30% 
      increase). Being amplified speeds up 
      the time it takes to get to full damage
-Electrostatic Mind
     -Being amplified increases the potency 
      of jolt (hits more targets and increased 
      damage, kind of like the old arc web perk)
Stormcaller supers are the only thing holding it back, and hopefully these changes can make them great (i just want to chaos reach bosses to death)
[b]Voidwalker[/b]
Overall, this subclass is pretty much in a great spot, all it really needs is an exotic that boosts nova bomb damage
And that's all I have for right now. Feel free so leave any suggestions down below. I just wanted to share some of my thoughts in here. Hunters and Titans are up next (apologies is the formatting is a bit weird, I'm on mobile)
						
					
					
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	6 RepliesEdited by Sunburn Seastar: 9/14/2022 1:10:29 AMI agree with all of your suggestions but I worry that the double dash might be a little op in in PvP. The only other problem I can see is I’m not sure if the buffs to dawnblade will fix’s it’s problems in high level pve content with it being too arial I mean a base fix could be just prevent grounded modifier from occurring at the same time as Solar burn, or maybe a slight damage resistance while heat rises is activated (PvE only) just to even the odds some. Frankly I’m a big proponent of returning radiance (not self res) I know you can argue sunbracers but no subclass should have to or need to use an exotic that completely creates a new aspect in a sense to use or make use of a subclass or different/new ability. an exotic should improve on abilities already present not create a new one (good examples are, starfire protocol, fallen sunstar, contraverse hold, and ophidian aspect (please forgive my spelling)). I know you can argue Felwinters helm, and Necrotic grips also fit into the same sphere as sunbracers but they don’t take these new abilities to extremes like sunbracers do (although Necrotic grips come extremely close if not just as bad as sunbracers) honestly, I love sunbracers they’re one of my favorite exotics but I just don’t think they promote a healthy meta. The only change I’d make to voidwalker is to give the grenade ability an extra fragment slot because both dawnblade and striker have similar grenade aspects that A. Don’t require the charge up time B. Modify grenades in a similar way while having 2 slots.
 
										 
					 
		    