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Destiny 2

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9/30/2022 3:54:20 AM
1

Inconsistencies with Subclass Verbs and How they Interact with Elemental Well Mods

First off, sorry for that doosy of a title, but I wanted to get my point across immediately. I have recently began the fun process of making legitimate builds and loadouts through D2 Armor Picker and DIM, and have been having a blast mixing and matching aspects, fragments, mods, and exotics to create the play style I desire. However, the deeper I go into buildcrafting, the more inconsistencies I find that don't allow me to spec my character the way the game says I should be able to. For example, I have made a build on my Titan that centers around the "Collective Obligation", the exotic pulse rifle from the Vow of the Disciple raid. The build allows me to leech all three void debuffs from targets by hitting them with a suppression grenade, and is a whole lotta fun. However, there is a part of the build that I was super bummed out that I couldn't use. Specifically, my plan was to have 2 "Explosive Wellmaker" mods paired with a "Well of Ordnance" mod to decrease my grenade cooldown substantially, allowing me to leech void debuffs more often and therefore have greater potency on the battlefield. While this plan works when the grenades kill any enemies (note: I can't get all 3 debuffs on a target if they die to the initial grenade blast, so I tend to aim the suppression grenade slightly away or try to hit beefier targets with it as to not waste the opportunity), it doesn't work with the "Volatile" debuff introduced with Void 3.0 and "The Witch Queen". I thought to myself that maybe the game doesn't count volatile detonations as explosions. However, the description for volatile in the Void 3.0 subclass screen states "The target is afflicted with unstable Void energy and will explode upon taking an additional damage". Therefore, I see no reason why the volatile explosions shouldn't spawn solar wells when "Explosive Wellmaker" is equipped. I had a similar issue with "Shatter" in a stasis build that I had crafted as well, although the in-game description for the verb never mentions explosion (but I mean, come on, it's pretty explosion-y imo). I can understand then why that wouldn't work, but I can't wrap my head around why the former isn't possible. I hope this can get looked at and changed in the future. I'm really digging this build and would love to see its power grow even stronger. Thank you for reading - Noah TLDR: Volatile and Explosive Wellmaker don't synergize, even though Volatile is described as an explosion in-game.

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  • Explosive Wellmaker should work, the kills just need to be rapid “splash” kills of any kind. Thing is, I think like 3 things need to die to one explosion or something. Then again, I haven’t tried it with volatile, I have done it with stasis though.

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