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10/5/2022 12:22:33 AM
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They're trying to extend thin seasonal content. In addition to the annoying red grind... The low material caps causes pressure on my vault space... Trying to save reds... What's messed up is if you don't use enhanced perks you can pretty easily change perks, but if you use enhanced it costs a fortune to change. I think you should be able to add multiple enhanced perks per column. If you level up a crafted weapon, those levels should carry over if you craft a 2nd or 3rd weapon crafted.
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  • [quote]They're trying to extend thin seasonal content. In addition to the annoying red grind... The low material caps causes pressure on my vault space... Trying to save reds... What's messed up is if you don't use enhanced perks you can pretty easily change perks, but if you use enhanced it costs a fortune to change. I think you should be able to add multiple enhanced perks per column. If you level up a crafted weapon, those levels should carry over if you craft a 2nd or 3rd weapon crafted.[/quote] OKAY HEAR ME OUT Weapon Level Level 15 Unlock an extra second slot in 3rd column. (Reduced cost so as to incentives and help the economy have exhaust ports to let off pressure of crunching resources tryna craft) Level 20, second slot in Column 4. (Reduced cost again) Level 30, unlock ENHANCED origin perk. (Unlock Reduced cost on all weapon changes on the weapon) Reduce the cost amount: 50%

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  • I agree 100÷ I don t know why you can not craft like at least two perks in each column, it should actually unlock perks once you buy them and let you change between the ones you already unlocked.

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  • Or charge me the whole 10k to Unlock every perk on the gun. That way I can change it at will, depending on what I'm doing

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